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$DMYD & Genius Sports: Index for Sports Betting with Strong Tail Winds
| DMYD & Genius Sports: Index for Sports Betting with Strong Tail Winds SPAC's nowadays run up to $15, $20, $25 on merger announcement. Shitty, obscure SPACs with poor fundamentals and obscure business models are all the rage the past few weeks. Investor presentation linked before the DD: https://static1.squarespace.com/static/5e33152a051d2e7588f7571c/t/5f98173a9643aa67a4ced693/1603802943090/GSG+PIPE+Presentation+%2827-Oct-2020%29.PDF As everyone has noticed, SPACs have put investors on notice in 2020. With massive liquidity in the markets today, tons of money has been flowing into speculative SPAC investments this year. Given that retail investors have no chance to profit from traditional IPOs that hit the market after a 100% run up (ABNB, DASH, AI, U, etc.) SPACs have presented an excellent opportunity to evaluate and invest in new companies before they actually hit the market. Personally, I have made fantastic returns through a number of SPACs. That being said, not all SPACs are created equal. Some legitimate mature companies and high growth disrupters have emerged through SPACs: UTZ, DraftKings, ChargePoint, OpenDoor, Virgin Galactic, Eos Energy, and Butterfly are just a few examples. However, many SPACs are performance chasing the EV hype by pursuing multi billion dollar acquisitions of EV start ups with 0 revenue for the forseeable future. I say good luck. However, how often do you find a diamond in the rough? A SPAC with a definitive agreement, near NAV and outstanding fundamentals? Oh, and did i mention that they only have one competitor? One SPAC with massive upside potential at a conservative valuation is DMYD-Genius Sports. First, who is DMYD? dMY Technology Group https://www.dmytechnology.com/team is led by CEO Niccolo de Masi, the former CEO of Glu Mobile. De Masi has consummated 25+ mergers and raised more than $1B in funding for various ventures. He seems to have a knack for the mobile/gaming sector, as his first SPAC: DMYT is taking Rush Street, an igaming company, public. De Masi is a veteran of this sector, which makes Genius Sports Group an interesting target. Meet Genius Sports. ($DMYD) (TL;DR at bottom) Logo Who is Genius Sports? Genius Sports Group is one of two large sports data providers (the other being SportRadar) that collects and sells live data to sports books. This is incredibly important, as live betting needs constantly adjusted lines to reflect real time game updates. Genius Sports currently has contracts with the NCAA, PGA, NASCAR, FIBA, EPL, Bundesliga, and NBA, among other leagues, to be their sole or primary data provider. These partnerships have staying power, as these leagues are unlikely to change partners once they are locked in for multiyear contracts. Additionally, acquiring rights to official league data is expensive, thus making a high barrier of entry for new competitors. They have 220 customers including DraftKings, FanDuel, William Hill, MGM, PointsBet, and Caesars. Important to note: Genius takes 5% of revenues of events they cover from ALL sports books. https://geniussports.com/home/partners/ Genius is above other SPACs due to its mature market position and strong financials. The company has been growing at a 30% CAGR over the last several years, with revenue growing 250% from 2016 to 2020 ($42M to $145M). 60% of revenue is recurring due to multi year contracts, and the top 10 customers only account for 30% of revenue, thus lowering flight risk of any particular customer. Genius is already EBITDA positive with 10% margins this year, and anticipates $68M in adjusted EBITDA (adjusted to ignore stock based compensation, a non-cash expense) with 29% margins in two years. Why Genius Sports? Genius has a clear economic moat built around: Proprietary technology to track and record in-game statistics on behalf of major sports leagues, in exchange for data rights 7,000+ statisticians and agents on the ground, managing 240K+ events per year Highly customizable software that manages every aspect of a sportsbook’s data and trading offering, including advertising and streaming services Long-term contracts with sports leagues and customers Significant opportunity for inorganic growth via M&A Highly fragmented market for technology, content and media within sports ripe for consolidation to boost growth outside of plan. Genius Sports Genius Sports Genius is above other SPACs due to its mature market position and strong financials. The company has been growing at a 30% CAGR over the last several years, with revenue growing 250% from 2016 to 2020 ($42M to $145M). 60% of revenue is recurring due to multi year contracts, and the top 10 customers only account for 30% of revenue, thus lowering flight risk of any particular customer. Genius is already EBITDA positive with 10% margins this year, and anticipates $68M in adjusted EBITDA (adjusted to ignore stock based compensation, a non-cash expense) with 29% margins in two years. In a year where sports were disrupted by Covid, Genius still grew revenue from $116M to $145M. They also successfully resigned their contract with the NBA, ensuring a multi-year partnership with the premiere US basketball league. Outside of the betting market, Genius’s ability to aggregate data has led to an interesting agreement with the NCAA. Until 2018, live data with college sports was incredibly inefficient. Genius signed a contract with the NCAA to create a new software: NCAA Live statistics https://geniussports.com/sports/sportsmanagement/ncaa-case-study/. This is a uniform software for all divisions of college sports. As a former college athlete myself, I reached out to some of the athletic support staff from my University. They raved about how Genius has improved efficiency and accuracy for college athletics. NCAA Live statistics has overhauled the entire industry. And as New York is in the works of legalizing sports betting, this will explode soon. Genius Sports also has an impressive amount of customers and partnerships, and even more exclusive ones coming each week. Which ones below do you recognize?; with over 700 partners you're bound to know a few of them. Some of Genius Sports major customers. Basketball: NBA, NCAA, March Madness Soccer: FIFA, Premier League, Serie A, Bundesliga Golf: PGA, LPGA, European Tour Racing: NASCAR Online Sportsbooks: DraftKings & Fanduel Traditional Sportsbooks: MGM, Caesars, SkyBet, William Hill Likely Future Partner: Rush Street Gaming (DMYT) - Currently up 63% YTD, also went public with the same deal team (DMY)
More and more customers coming in each week. they only lost 1 customer in last 3 years, and shortly after that customer RETURNED to Genius Sports. talk about real life FOMO, 'eh? Financials & Trading Dynamics Financials - Already makes $140M+ in revenue AND is profitable, with $14M in 2020 EBITDA
- Growing at 30% CAGR, with $230M revenue and $68M EBITDA by 2022
- $500M+ EBITDA potential in the horizon
- Customer contracts have guaranteed minimums with upside on usage. The majority of 2020 revenue is locked in for 3-4 years on average
- Only ever lost one customer in the past three years
Trading dynamics - Deal was overlooked because it was announced just before the election (10/27/20), one of the worst trading weeks for the entire market
- Reddit following has been limited and Stocktwits nonexistent
- If Genius Sports were to trade at similar 2022E revenue multiple of 19x as Draftkings, it would imply a stock price of $24-25
Additionally, with Pfizer’s vaccine approval, there is little to no risk of massive sports cancellations in the future. Genius still grew revenue during Covid’s massive disruption. I imagine that the revenue numbers for 2021 will be fantastic. Now let’s focus on the stock movement and valuation. Genius is valued as $1.4B, or 7.4x 2021 revenues. For a company with high CAGR and an industry with massive tailwinds, this seems like a fair, or cheap valuation. Note that Genius is trading at a steep discount to lower margin businesses such as sportsbooks Golden Nugget, DraftKings, and Penn. https://twitter.com/ShortsHoward/status/1336686975554744320?s=20 Thanks to @ShortsHoward on Twitter. While investors have been chasing the next hot EV IPO, Genius has slowly climbed from $10 to $13. Last summer, a rumored FEAC-SportRadar merger led to FEAC pumping to $15+. SportRadar was worth $2.8B in 2018, presenting 60% upside from Genius’ current price to reach its competitor’s 2018 valuation! DMYD and Genius announced their merger in late October during a market downturn, thus letting it go overlooked. I think this is a sleeper SPAC that will have a massive influx of news in Q1, as its merger aligns with the climax of college basketball and the beginning of March Madness. A single Benzinga article pumped the stock by almost 20% last week. https://preview.redd.it/h27vod4pet461.png?width=1048&format=png&auto=webp&s=4e7aad17d449e85642fd43b4919d025fbd42f4e9 Consistent growth Last week, Genius Sports scored an exclusive partnership with the German Tennis Federation: - This is just one of the many partnerships Genius bring in. For example, a few days prior to this they scored a deal for Beach Soccer data. Over 700 partnerships and counting.
Exclusive partnership Do you know who captures and provides the biggest sports betting event of the year - NCAA March Madness - data to sports betting sites? - It's Genius Sports and they'll be closing their merger with $DMYD right before that huge event. ESP March Madness for NCAA Basketball; One of the biggest gambling events of the year. The event occurs in Q1, which perfectly ties in with the merger with DMY Technology Group, Inc. II, $DMYD. Merger Q1 2021.
I also think the NCAA presents the biggest upside catalyst for Genius: March Madness. March Madness was cancelled due to the pandemic last year, but betters placed $4.8B in bets on the tournament in 2019. Who has a monopoly on NCAA data? Genius. Who gets a 5% revenue share from ALL sports books for NCAA events? Genius. With the number of states with legalized betting doubling from 2018 to 2020, we could see upwards of $10B spent on March Madness this year. Along with March Madness, secular tailwinds for sports betting suggest high upside for Genius moving forward. 46 out of 50 states have either passed or presented legislation to legalize sports betting. As states such as NY, CA, TX, and FL legalize betting, revenues streams will swell. Data will become increasingly important in this industry as live updates are constantly moving betting lines for books. With multi-year contracts with half of the US’s professional leagues, Genius serves as an index for the entire industry. On top of that; just a few weeks ago Canada legalized sports betting; https://www.bloomberg.com/news/articles/2020-11-26/trudeau-government-moves-to-legalize-single-event-sports-betting NCAA Positions: 166K worth, 100% of portfolio. Personally, I am long $166k in DMYD stock, and have no intention of selling anytime soon. Always do your own DD, but I hope this post helps. PT $18-20 EOM. TLDR: Long DMYD as its a sleeping giant near NAV. There are currently no Arbs holding this down, so its primed to explode. Small float aswell. Only one competitor, Sportsradar. And SR is not even publically traded on any market. Merger Q1 2021. Market cap around $2B currently "it's as undervalued as Tesla, both should go up at least 50% from here" - Warren Buffett. submitted by zech_meme to SPACs [link] [comments] |
I did some boring 20 page DD on $KSMT SPAC. Spoiler: I expect it to go up 70-100%
Disclaimer: This article my article. You are reading it first, as I didn't post it anywhere else.
Summary - Game developer with $450 million in revenue with $110M net profit valued at Price to Sales (P/S) ~4.2.
- Company seems reasonably valued, operating in growing mobile games market.
- Risk-reward ratio at current price is outstanding due to SPAC-merger rules with the cash NAV set at $10.
Not much information about this company, so I started writing my own research on the company. Here is the investor presentation:
https://nexters.com/images/inv_info/Nexters_Investor_Presentation.pdf If want to understand the valuation of the company, the risk/reward, and the potential I need to answer the following questions:
- What is Nexters Global?
- SPAC is a safe bet?
- Comparison with its competitors?
- $1.9B is cheap or expensive?
Let's begin!
1. What is Nexters Global?
Nexters Global is a fast-growing mobile game development company with
$450 million gross revenue* (2020), 85 million total game installs,
5.4 Million monthly active users, with
10x growth of revenue in the last 2 years. Already
profitable with $110 million net profit in 2020. The management has more than 10 years of experience in creating games. Located in Cyprus (Europe) with roots in Russia (a very strong IT region). They are well known for being in Game Development since early 2005 in the epicenter of the web, social and mobile game development.
https://preview.redd.it/juhbhhuwhmg61.png?width=640&format=png&auto=webp&s=529a0e927aa3bc3205430d97204d3d625f36fc8d Since the launch, the company has proven that it can develop, publish and use marketing to scale its games. With
37% of its revenue coming from the
US/Canada,
23% from Europe,
19% from Asia it is already an
international company.
\In the investor presentation Nexters Global states 310 million net revenue, as at the*
sec.gov reports it is more common (example) to use the gross revenue for gaming companies as their base metrics. That's why here and below I’m using gross revenue. Please see the spreadsheet below with a comparison to other companies. Further plans are:
https://preview.redd.it/t9kdphd0img61.png?width=994&format=png&auto=webp&s=b70e92455e253033e99a91b17b0a1f85012e1e5b - To increase the revenue of existing games (basically, double the revenue in 3 years).
- Launch new titles in 2021: 3 new games announced
- Working on the sequel of their best selling game "Hero Wars 2".
- Use cash to acquire other game developers with great games to amplify revenues using their expertise and marketing/production capabilities to make global hits.
2. SPAC is a safe bet?
There are so many SPACs, that we should be
very selective on what we choose to buy. To do that we need to check if the business is real.
There are different kind of risky SPAC’s on the market:
- Without product
- Without revenue
- Without an addressable market
- Without proof that they can scale
We need to verify that Nexters Global is not on that list. Let’s have a look at the company:
The product? Web, Social, Mobile Games. To check if their numbers are real simply open the game page in
App Store and
Google Play store.
Android Apps by NEXTERS GLOBAL LTD on Google Play Nexters Global LTD Apps on the App Store The top game has more than
50,000,000 installs with more than a
million positive reviews and an average
rating of 4.6. With other games/stores combined, it correlates with the company's stated 85 million installs.
https://preview.redd.it/jwh51gm2img61.png?width=735&format=png&auto=webp&s=428ec2dc85a4a6c1d51c67aa8fa1f7876edd3dab I like that I can see the numbers myself, and also can "touch" the product and how it works. it increases my confidence in owning the stock.
Actually, I have been playing their top-grossing game
Hero Wars for several months last year. And I loved it... loved it so much that I’ve spent around ~1000 dollars within 3 months. And I’ve seen players that spent much much more than me (higher ranked, had much more power and ranks). And there were so many players that they had to add new servers each week, or even daily.
The first impression is that I really like the product. I see how it works.
The revenue. It's huge. In the SPAC world, there are companies that can’t make revenue but predict that their revenue will go up 10-20-50x times in 3-5 years. Usually, such companies are SCAM as they mislead investors with revenue that will never happen.
On another side, Nexters Global
has already $450 million in revenue with a $110M profit. And the growth rate is
+177% YoY. And even the slowdown in growth means the actual
increase in revenue substantially, just by the magic of the compound growth.
I like the numbers very much here.
The addressable market How big is the addressable market? The World’s 2.7 Billion Gamers
Spent $175 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023. So Nexters Global is well-positioned in expanding market.
https://preview.redd.it/tf41au04img61.png?width=888&format=png&auto=webp&s=7547a1d3c2c8da43554a655d9b32bb4aaf4f2d97 Revenue geography shows that it is also diversified well. The company has proven that it can generate revenue all around the world, not just in its local market. That is very important in order to calculate the valuation of the company.
https://preview.redd.it/sxq08qg5img61.png?width=362&format=png&auto=webp&s=ed9b771d632268efb31d96d57c831d61d8caf12f But how long Nexters can generate revenue? Unlike the traditional PC gaming, where the peak of sales occurs after the launch of the game and then shrinks a lot, in the
online mobile game market - games
get updates each month/quarter to engage customers and make them stay in the game longer.
Games with great engagement + marketing resources can
stay on top charts for many years.
You just reinvest part of your revenue into marketing to earn even more. It works for games with high revenue per player (
ARPPU).
Nexters Presentation: $106 - Average net bookings per paying user(2) (Q4’20)
https://preview.redd.it/jsqcmby6img61.png?width=666&format=png&auto=webp&s=f96f6ef490ee2b16cf6ca01e8508df578bfdd302 Percentage of paying users
increases. Average net booking
increases.
With the
6% of paying users and
$106 net payment - it is quite easy to calculate that you earn
$6.36 from any user that
downloads the app, so you can spend on
advertisement a lot of money and you will
earn even more.
When you have
277% revenue
growth in
2019,
177% in
2020 it won’t just stop growing. Next year double-digit growth of revenue is highly probable.
From a statistical behavior the growth slowdown to zero is very unlikely. If we take examples of other super-hit games from
Supercell (Clash of Clans) and
Playrix (Gardenscapes).
Example: Playrix did continue to grow since 2016 explosive revenue withadding +41% YoY growth in 2018 +35% in 2019.
https://preview.redd.it/so9ijp08img61.png?width=667&format=png&auto=webp&s=6f6acbdf41374f89c045bb07c4b4e5f7dc235bf9 Another example: Supercell's revenue continued to grow at least 2 years after the revenue explosion before slowing down.
https://preview.redd.it/tjjuf159img61.png?width=855&format=png&auto=webp&s=01116616d83bbeeb34bbe98da012d22c3964f5d5 The growth Great games could continue to grow. Nexters Global estimates their net revenue to reach
$562 million dollars. That equals to
~$802 million gross revenue in 2023. And the company is
valued at just 1.9B now. Re-think that.📷
This chart also shows that they project only
+10.5% YoY growth in revenue in its current games after this year's gain. Which I think is too conservative considering the examples above. I understand that they’ve chosen the strategy not to mislead investors and should stay conservative, but I think
they will easily beat their own estimates and
20-25% growth is much more realistic.
The good thing is that
we can track their performance in terms of downloads and revenue in stores. We can stay ahead and know the data earlier than official numbers come out, which brings another level of transparency for investors.
Kismet Acquisition One Corp company
The company is led by CEO and Director Ivan Tavrin, the founder and Principal of investment firm Kismet Capital Group. Tavrin previously served as the CEO of PJSC MegaFon, Russia's second largest telecommunications operator, and before that, he founded UTH Russia, one of the largest independent media broadcasting groups in Russia.
Kismet Acquisition Two plans to target the internet and technology sectors operating in Europe, including Russia, as well as businesses established by founders with Russian origins.
Credit Suisse, BofA Securities and LionTree Advisors served as financial and capital markets advisors to Kismet Acquisition One Corp.
Advisors look good to me. The CEO's background and experience too. Additionally, he was one of the shareholders in the recently launched Russian IPO "
OZON" marketplace. Which is now
+120% up.
The only thing that sounds scary here is the word “Russia” everywhere. Is there an unwanted geopolitical risk? From the legal point of view, every entity is registered under British Law jurisdictions (Cyprus, BVI). So, basically, there shouldn't be any problems.
Well... they would better be in the US as many investors don’t like foreign companies. But there are great examples of super successful
Supercell and
Rovio that were NON-US too. And we know that the Russian Tech-sector is high qualified (Google Founder - Sergey Brin, Pavel Durov - Telegram, Vitalik Buterin - Etherium, and even Russian Hackers is a “meme”).
And as I said before their business looks crystal clear, anybody can check their metrics so they
can’t fraud the data, unlike, for example, Luckin Coffee did in China. Therefore, this kind of risk is eliminated.
3. Comparison with its competitors?
Let's talk about numbers. I’ve tried to compare the game developer to its direct competitors. I've selected only companies with major mobile game-driven revenue.
Here is the full spreadsheet access:
Nexters Global Comparison I’ve marked the concerning metric with
yellow and
red, Good metric with
green, Superb one with
dark-green color.
https://preview.redd.it/tmsosbtaimg61.png?width=1079&format=png&auto=webp&s=2b50cd7a1a54115bb496849c43b3611094fc6309 Please take time to read the numbers and come back after.
Update! With the latest news that Electronic Arts buys GLU Mobile with +39% premium from the market - the sector is officially undervalued. Thoughts on Nexters Global - Nexters is big enough in terms of revenue
- The MAU (Monthly Average Users) is not very big. While you can consider that as a “minus” that's actually the sign of a young company, with the opportunity to attract more users “cheaper” (with high efficiency). When you already big and you have hundreds of million players, you have to spend more and more money on user acquisition.
- No diversification. That’s a red flag. Hearing of 3 titles coming next year + Hero Wars 2 to be developed. And the idea of acquisition of small developers with excellent games to amplify their revenue 10-100 times promoting it around the World is the Next goal for Nexters. This will bring diversification.
- Remember that Supercell (also a European company, HQ in Finland) with its only best selling game was sold to Tencent at a $10.5 billion valuation. This "Hero Wars" game is currently following its path (in terms of growth numbers & revenue).
- Games are high gross margin projects. I assume this gross margin from the cost of revenue is: AppStore/Google Play 30% commission + spending on maintaining the Servers. That brings me to the industry average of 65%
- Marketing spending numbers are rational (20-40% zone), in order to stay profitable and to maintain modest growth.
- It's already a large scalable company. No “company growth issues” seen through this data. Sign of good management here.
- Unusually high net income seeing here. Assumption: Research & Development costs /Administrative spending / Sales and Marketing is much lower compared to other US companies. Probably they benefit from HQ being outside of the US. That should affect the company multiplicators (P/E) positive.
- With not very high US Market penetration - the opportunity still there.
- Game reviews/rating is essential in mobile games: The higher-rated games = the cheaper is the cost of user acquisition. The longer players stay in-game. The “4.5” rating tells me that customers of this company are very satisfied.
- Fascinating growth. Very young company. The slowdown in growth is expected but compound growth is still very probable.
- Estimated Compound Annual Growth (CAGR) is 25%. Which would bring the company ~$802 million revenue in 2023.
- Is the company valued right? It's more profitable in comparison to its competitors, its double-triple digit growth company with all signs of the trend to continue.
- The company is honest with its estimates and setting very realistic numbers. Other SPACs prefer to predict 10,20,50x revenue in the future even without proving they can scale. This company is doubling-tripling every year and shows estimates of 25% annual growth each year.
I ended up with numbers:
P/S = 4.19, P/E = 17.27. This valuation seems just right with current earnings and the sector, but not with the future growth. As there is a Hot trend in gaming and with outstanding YoY growth could be worth much much more.
4. $1.9B is cheap or expensive?
The current price of $KSMT (“GDEV”) is $10.15 which represents a $1.9B valuation. Before the deal is completed the price cannot be valued less than $10 due to SPAC rules. So there is simply no downside risk at this point..
But can it go up? What is fair valuation? Is there a risk of a selloff from shareholders? How rich the valuation can be in terms of P/E (Price to Sales ratio)?
First, let's find out the risk of insider selling:
Here is the sec report:
https://www.sec.gov/Archives/edgadata/1814824/000121390021005589/ea134294ex99-1_kismet.htm The Transaction is expected to deliver up to $150 million in cash to the Company’s balance sheet before advisor fees and/or redemptions by Kismet Acquisition One Corp. current shareholders, with proceeds expected to be used for general working capital purposes and potential acquisitions. Existing shareholders of Nexters will receive a cash payment of up to $150 million pro-rata to their pre-money shareholdings, and will roll approximately 92% of their holdings into the combined company while agreeing to a 12 month lock-up (subject to certain exceptions). In addition, the founders and the management will receive 20.0 million Earn-Out shares over 3 years (with 50% of the Earn-Out released at $13.50 VWAP and 50% released at $17.00 VWAP), also subject to a 12 month lock-up. The Transaction will be funded by approximately $250 million held in trust by Kismet Acquisition One Corp., subject to any redemptions, as well as the additional $50 million investment by the SPAC Sponsor, Kismet Capital Group, via an affiliate. The investors will have a 12-month lock-up on selling + they get benefits on reaching the valuation 35% and 70% higher from the current price. This means that there will be no insider selling in the near term, which is very positive signal.
Acquisitions Nexters Global plans to use proceeds in M&A (buying small game development studios with great projects that just don’t have enough cash, expertise, or right developer team) to benefit from its situation in order to launch great games worldwide.
https://preview.redd.it/xhypgzqfimg61.png?width=1000&format=png&auto=webp&s=642c03fecbb851984527c46774beb0ecc44eba0a It is a common mistake to assume that great games can be run by small studios or individuals, as in 2020 you need at least a couple of million dollars spent on marketing to understand if the project is worth it, or not. Small developers can’t afford it. On the other side, Nexters can benefit from it really well.
If they are successful in that, we could see 10+ new titles in the future. That could diversify its game portfolio, making this company a safe bet for Hedge funds and other market players, driving future growth.
“Hero Wars 2” game announcement. Hero Wars is the top-grossing game, which generates most of the revenue. With “Hero Wars 2” announcement the company can benefit a lot..
Usually, game sequels can do very well, as they are easier to promote, finding their “fan base” from the beginning. This could create a new source of income, work as a diversification, launch the new cycle of the revenue stream for many years ahead.
Partnership with Playrix founders Here is another thing that I want to focus on:
Bukhman brothers acquired a
43% stake in Nexters in 2018
They are founders of “Playrix” - a private mobile game developer company, currently valued at $7B(valued in Q1 2020). Now more likely
~11B as their revenue increased
1.5 times during 2020.
Please read these articles in Bloomberg and Forbes first:
- https://www.bloomberg.com/news/articles/2020-09-29/billionaire-gaming-brothers-emerge-as-tencent-s-biggest-rival
- https://translate.google.com/translate?sl=ru&tl=en&u=https://www.forbes.ru/milliardery/410509-nash-rost-ne-svyazan-napryamuyu-s-lokdaunom-milliarder-igor-buhman-o-tom-chto
Summary from the articles:
Cashing out (selling out to Tencent or Activision Blizzard) is not interesting right now. We are growing every year. Game industry multiplicators of public companies were priced wrong . This year has changed it. And this trend will continue as top games can grow for many many years, reengaging users with updates. Playrix is not interested in IPO's at this valuation. They want to wait until the market changes and start pricing gaming companies at different valuations, not the 4-5 year revenues, but maybe more like Tech companies are valued now (P/S 20-30 instead of 4-5)? I can assume that Playrix founders are
interested in the long-term success of Nexters Global SPAC-merger in order to change how markets price the gaming companies as they want to bring Playrix to an IPO in the future. They want to wait until the market starts pricing gaming companies at different valuations, not the 4-5 year revenues, but maybe more like Tech companies are valued now (P/S 20-30 instead of 4-5)?
So, for the Bukhman brothers who own
43% shares,
Nexters Global is a long-term play company. They don’t want/need to cash out.
I also think that at some point,
Tencent could just buy 20-30% of the company through the open market (buying shares). Why? Because it is common for Tencent to buy a stake in gaming companies that earn a lot of cash and priced at these valuations.
https://preview.redd.it/uphpbubcimg61.png?width=804&format=png&auto=webp&s=4f35889049fa9302786bf65d1b83f02a92d71eef
Summary
In my personal opinion, this is a great company with a bright future.
Valuation seems reasonable and there is a big upside if any of those happens:
- Company starts to actively search for acquisition targets (we will see from press-releases)
- Company launches "Hero Wars 2" title
- The company beats its own low guidance estimates (which I think the most probable)
- Company launches more titles which enter “Top ranks” in AppStore/Google Play store.
- Aggressive Tencent/Other major Gaming Holdings buying.
At this exact moment, the fair valuation of the company will move to
$3-4 billion dollar. (+100% upside).
At this right moment of the time as the price is near $10 there is literally no risk in a pre-merger state, as SPAC can’t go below $10 price by its concept.
Disclosure: At the moment of writing this article I do have a position in $KSMT, that is not more than 10% of my entire portfolio. I do not plan to sell at any nearest time in future. Stocks are risk assets and this is not investment advice.
submitted by khollekhokk to SPACs [link] [comments]
Gamehost (TSX: GH)
I wanted to share with the group some due diligence and speculation I have done around Gamehost (TSX: GH). I want to start by saying that this is not a situation where you urgently need to buy this right now and ride up a wave, there will be no rocket ships on this post and I strongly encourage you to perform your own due diligence and see if you want to buy this stock. This is an extremely low volume stock and if you rush to buy it, the price will go up far past the supply of sellers. I do not intend to pump this but only to get critique.
Gamehost is an owner and operator of 3 casinos located in Alberta, 2 hotels in Grande Prairie and a retail store rented to a liquor store near one of the casinos. The 3 casinos are: Boomtown Casino in Fort McMurray, The Great Northern Casino in Grande Prairie and the Deerfoot Inn and Casino in Calgary which they own 91% of currently.
As you probably guessed by these locations, the casinos are cyclical and make a lot of money when oil prices are up and go through downturns when prices are low and projects stop. All 3 casinos are not destination type casinos like you would find in Las Vegas where people come from all around to visit, but are very reliant on their local communities. The Boomtown Casino is the only casino in Fort McMurray and the Great Northern Casino is the only proper casino in Grande Prairie with a much smaller limited one in town. The Deerfoot Inn and Casino is 1 of 7 (yes, 7!) casinos in the Calgary area. It primarily focuses on the Southeastern portion of the city and the surrounding suburbs and still serves a market of about 200,000 people in just that area. All 3 casinos are also very focused on live events and have become gathering points for live events and nights out for their communities.
Although all 3 casinos have been affected by oil downturns all 3 communities they serve have much higher median income than the country as a whole. The casinos have remained profitable throughout the entirety of the oil downturn and despite a dividend cut in 2016 they have still paid a consistently strong dividend until the COVID-19 pandemic (more on this later). Grande Prairie’s economy is more focused on natural gas extraction which has been consistently profitable. Calgary as a major city does have a diversified economy as well which leaves just Fort McMurray to be the lone straggler in dealing with oil prices. No new casinos have been built in Alberta since 2006, which has left people still coming to the doors of the casinos regardless of the economy. All three cities have seen consistent population growth greater than 10% from 2016 according to Statistics Canada’s estimates which is far greater than the national average. People are still coming to these cities and are still making a fairly high wage compared to the average Canadian.
The second thing that has likely come to your mind is why casinos when they have been shut down during the pandemic? As the vaccine is currently being implemented the orders will not last forever. When the casinos have been opened even with reduced services, they have remained profitable and the management has responded by using the pandemic as an opportunity. They have been consistently buying back thousands of shares every day and cancelling them. If you look at their SEDAR profile you can see that they have not missed a single day to cancel at least 2,000 shares per day. Since the company had 24.5 million shares issued, they have bought back about 1-2% of the float so far which has made the stock even harder to buy on the open markets due to the lack of volume. They have also been approved to expand the operations of the Deerfoot Inn and Casino which should be completed by the summer. The insiders have followed by accumulating many shares in their personal accounts over this period of weakness.
In the third quarter of 2020 the company posted EPS of 12 cents per share down from 16 cents a year ago. Revenue was down to $4.9 million from $6.7 million. This is with severe restrictions and limitations on the amount of people that can come in the casino and what they can do. All live events were cancelled, table games were restricted and yet the company was still making enough money to buy back significant shares and improve their existing assets. The management has essentially channelled the dividend into making the number of shares decrease in a time of strong price weakness.
There is interest in this space since the largest casino operator in the country Great Canadian Gaming was acquired recently for almost double what they were trading for in the spring. Private equity firms have been looking into casinos as a post-recovery play. Unlike companies in airlines or movie theatres, these do not have significant issues staying profitable during intense downturns, they only become less profitable with a sudden surge afterwards.
I am speculatively buying this stock on the idea that as COVID-19 restrictions are gradually lifted there will be an awkward window where people will be back almost to normal within Canada and will have a strong urge to go out and do activities that they have been restricted from doing for months. At the same time they will be unable to travel internationally due to different countries having different vaccination schedules, planes still operating at reduced capacity with many airlines being in trouble and governments being reluctant to remove limitations abroad. This will significantly bring business to casinos and other live event focused businesses within Canada. I anticipate that in the 12 months past restrictions being lifted that the business will see a significant bump in EPS. They will reinstate the dividend and the share price will grow significantly. My personal price target is $12 per share but I could see it being anywhere from $10-$15 per share. This is without oil prices budging at all.
In the long-term the price will be cyclical based on oil prices unless they start diversifying geographically. It is extremely difficult to get a licence to open a casino, which leaves the company with the only option of acquiring other casinos. This is a possibility down the road but something I will look more into once I see a significant bump in EPS due to increased demand.
I do believe that in the current market with the price having barely recovered from the March lows, that the stock is a very good contrarian play in the 12-24 month range. Holding after that could potentially be risky depending on your own views on how the oil industry will play out and if the management has what it takes to diversify. Online gambling is an even longer term threat but since these casinos are focused on live events and have become a staple of the communities that they are in, this is not likely to be a threat for some significant time.
Please let me know what you think, feel free to criticize. If you guys like my analysis I could do more on other small or mid cap companies. There have been a few I have kicked myself over missing.
submitted by Shoopshopship to CanadianInvestor [link] [comments]
I played a bunch of games in 2020. Here are my thoughts on each.
If any of you have played some of the same games I have, I'd love to hear about your experiences!
GAMES I FINISHED (Note: I am not a completionist, so 'finished' is relative) - Monster Hunter World: Iceborne (PC) - I first bought Monster Hunter World on PC when it was on a good sale. I had never played a Monster Hunter game before and I wanted to see what all the hype was about. Let me tell you all something: Those first 10 hours were a drag. The game has so many different systems and mechanics that I felt like I was way out of my league. The graphics, charm, and monster fights were just enough to keep me going. And then, after about 10 hours of trying to get my bearings, something clicked, and I was hooked. Before I knew it, I had blasted through the campaign and was farming gear and carefully calculating the perfect build to combat each monster. Once Iceborne released on PC, I hopped in immediately, and was not disappointed. The expansion felt like it almost doubled the size of the game, and more of the same is certainly not a bad thing. My only gripe: Not realizing I could change the voice lines to "monster hunter language" until after I finished the campaign. If I hear that handler call me "pard" one more time I'm going to punch a hole in my monitor.
- Black Mesa (PC) - Half Life 2 is one of my favorite games of all time, tied with The Elder Scrolls III: Morrowind and Mass Effect 2. I've been waiting for Half Life 3 for 13 years (Alyx doesn't count), but in the meantime, I'll take a Half Life game that's been in development for that same length of time. It was refreshing to play such a classic game with a fresh coat of paint, as some older games are getting harder and harder to go back to. They included some levels that were cut from the original, but based on the pacing of those levels, they were probably cut for good reason. The work they did on Xen was phenomenal for such a small team, although it did have some graphical issues. I really appreciate the small extra story touches that they added to Xen. All in all, still a great FPS experience to this day.
- The Witcher 3 (Switch) - Aka Switcher. I bought a Switch for myself Christmas 2019, and this was the first game I bought for it. I already played the game on PC when it came out, but after watching the Netflix series, I was itching to dive back in. It took some time adjusting to the small screen and lower framerate, but I eventually came to love playing The Witcher on the go. It's a great game to pick up, tackle a couple side quests, and set back down. In February the developers released a stellar update that patched the graphics/framerate and allowed cloud save sharing with Steam and GOG. Once I had the ability to go back and forth between the Switch and PC as I pleased, I started playing more frequently. Although The Witcher 3 is not my favorite game of all time, and it does have its flaws (friggin Roach), it is my opinion that this is the highest quality game ever made. We'll see if Cyberpunk can top it later this year. (Spoiler alert: It didn't)
- Animal Crossing: New Horizons (Switch) - This was my first foray into the world of Animal Crossing. I've got to admit that I enjoyed the childlike simplicity and charm. However, after a few days of play, I started to get annoyed with some of the mechanics that seem to be designed in such a way to artifically inflate the grind: -Not being able to craft items in your house using ingredients from storage. -Having to perfectly position yourself to place items where you want them outside of your house (the Sims-like interface from your house should be available everywhere) -Performing the same animation to pick up every single object. -Reading unnecessary text/dialogue every time you want to perform a simple task. -Not being able to interact with the items you craft. They are nothing more than decorations. However, these were not enough to spoil my experience. I played through to the end of the 'campaign', plus a little more. Even later in the year when I hadn't touched the game in months, I would still occasionally hear that relaxing island music and see those cute cuddly characters in my mind. Blathers must be so depressed without me delivering him fossils... Okay maybe I'll play a little more.
- Ori and the Will of the Wisps (PC) - Wow. This is one of the most beautiful games I've ever played. The colors, sounds, characters, and animations are all woven together in a stunningly graceful fashion. I played the first one and enjoyed it, but this one improved upon the first in almost every aspect.
- Halo Master Chief Collection (PC/Xcloud) - I had already beat Halo 1 multiple times in my childhood, but coming off the recently re-released Halo Reach, I was excited to dive back into Halo's universe. I experienced some bugs but the game was largely just as I remember it, with slightly higher resolutions and framerate. The multiplayer isn't half bad either. My friend that I wanted to play with had some terrible audio issues, so it was a bummer playing it alone. I went on to play all the other re-released campaigns this year, and I thoroughly enjoyed each one. The combat would probably seem pretty basic for someone new to the franchise, but that's not likely to bother us nostalgic old folks. This was my first time playing Halo 4 and I was surprised by how much I enjoyed it, considering how many Halo fans abhored it.
- Doom Eternal (PC) - Honestly, I had some mixed feelings about this one. Coming hot off the badassery of Doom 2016, I was hyped to rip and tear once again. However, I missed the coherent storyline, sense of dread, color palette, and simpler mechanics of Doom 2016. The developers chose to throw all of their eggs in the combat basket with this one. This isn't necessarily a bad thing; I initally had a lot of fun learning the flow of combat and shredding demons a new one to a blood-pumping metal soundtrack. But eventually I started to get frustrated that I was being forced to play the way the developers wanted me to play. The combat loop is the same every fight, and I started getting more frustrated with it as time went on and more enemies and chaos were added in. With the bloated mechanics in combination with platforming bugs, by the end I just wanted to be done with the game. I know a lot of gamers will love Eternal for it's complex combat system. However, prefering a mix of solid mechanics, storytelling, and world-building, Doom 2016 remains the standard for me.
- Resident Evil 3 (PC) - Resident Evil is one of my favorite video game franchises, and Resident Evil 2 Remake was my favorite game of 2019, so this was a no-brainer day one buy for me. While I don't regret my purchase, I have to admit that the game is only worth $20-30. It was nonstop action from start to finish, and the production value was great, but it needed a few more hours to make it as great as its predecessor. I'm disappointed that they didn't spend a little bit more time developing this one.
- Final Fantasy VII Remake (PS4) - I dabbled in Final Fantasy VII about 10-11 years ago but never finished it. The story was cool but the graphics hadn't aged well into the PS3/XBox 360 generation. With the remake I was excited to hop back into Midgar with 2020 technology, and holy crap... this is a hot contender for game of the year. Engaging and varied combat. Visuals that should be impossible on 7 year old hardware. Fascinating characters with stellar voice acting. A classic story with a new twist. Goofy Japanese dialogue. Waifus. This has been my favorite gaming experience of the year so far and it's going to be difficult to top. Cyberpunk 2077, will you have what it takes? (Spoiler alert again: It didn't)
- Bulletstorm: Duke of Switch Edition (Switch) - What I remember most about this game is that I started playing it in the car while my wife was in the hospital finding out the sex of our unborn baby (I couldn't go in due to COVID). Other than that, it was a pretty fun first-person shooter. It was certainly a better Duke Nukem game than Duke Nukem Forever.
- South Park: The Stick of Truth (Switch) - This was another one I picked up on the Switch on sale, along with a lot of other games I played this year. I already owned the game on Steam, but the ability to play games anywhere made the Switch my go-to device for most of the games I played. The developers really did a fantastic job of making it feel like you were in the actual South Park cartoon. I had a lot of fun with it but, man, maybe it's because I'm older now and my sense of humor is changing, but a lot of parts of this game are just 'gross'. Don't get me wrong, I lol'd a lot, but I also cringed an equal number of times. Highly recommend! :)
- Diablo III (Switch) - I remember well the infamous launch of Diablo 3. Diablo 2 was one of the defining games of my childhood and my friend and I were looking forward to this one dearly. While I didn't hate it as much as most of the community, it did not stick with me like it's predecessor did. With all the positive changes that I heard were made to the game, I was curious enough to give it another try, and I've got to say, Blizzard really did a good job of making Diablo addicting again. While running through the same campaign over and over gets a bit tiresome, the loot, skills, and endgame have all been done beautifully. Not only that, it's ridiculous how well this game runs on the Switch. It's like the game was designed from the ground up with the Switch in mind. Every time a new season started I rolled a new character and had a blast. My end-of-the-year Switch statistics told me that Diablo III ranked second in my hours played this year behind The Witcher 3.
- Bastion (Switch) - Another game I own on Steam, but bought on the Switch anyway. This and many other games have sat in my Steam backlog for years but I never quite got through them. As stated previously, the ability to take my games with me anywhere (even just to the couch) made it so much easier to finish them. Bastion was a fun little game that embodies the importance of having a sexy-voiced narrator recounting all the events of the tale. If you loved this years' Hades, you will no doubt enjoy Supergiant's early attempts at storytelling and combat.
- Transistor (Switch) - I went from Bastion straight into Supergiants incredibly strange cyberpunk experience. As with their previous game, I liked the narration and outstanding artwork, but I can't say I liked what they did with the combat. Part of me liked the flexibility in tweaking my build, but something about the quasi-turn based style felt a bit off to me. Not a bad game at all, but it just didn't click with me.
- Lines XL (Switch) - Picked up for free with coins in the eshop. Why the F is connecting a bunch of lines so darn engaging? I'm not even a big puzzle game fan. Probably because it's easy to do while chilling on the couch watching TV. I went ahead and picked up Lines X and Lines Infinite after this one.
- Borderlands 3 DLC (PC) - I picked up the season pass on sale, and what can I say? It's more Borderlands. Expect ridiculous guns, cringy jokes, and lots of fun shooty action. I don't know why so many critics hated the humor in BL3. I quite liked it. Mancubus Bloodtooth was my favorite new character.
- The Last of Us Part 2 (PS4) - This was probably my most anticipated game of the year, then the leaks came out and the internet blew up. I managed to avoid spoilers, but based on everyone's reaction, my hype quickly faded. When it released and the major game journalists released their reviews, I became a bit more hopeful, but the internet came out again in full force accusing them of corporate shilling. About a month after the game came out I decided I couldn't wait any longer. After completing this game, I can confirm: The internet is full of people who just want to be pissed off about any and everything, even if they don't know why. I'm a big fan of the first game, and I thought the story in this one was fantastic. Furthermore, the combat, visuals, animation, acting, and attention to detail are at masterpiece level. This game deserves all the critical acclaim it received. My only gripes are that the second half of the game dragged on a bit too long, and the ending felt kind of empty if there does not end up being a Last of Us 3.
- Monster Hunter Generations Ultimate (Switch) - I didn't quite finish this one but I put a solid 40-50 hours into it so I think it's safe to include here. I do plan on finishing it soon before Monster Hunter Rise comes out, because even though the graphics are dated and it's missing many of the modern features of World, this game is fantastic. It's got so much content that World doesn't have, with loads of cool weapons and armor. The online community is still pretty active as well.
- Steamworld Dig (Switch) - A light metroidvania where you dig deeper and deeper into the Earth to mine precious metals then return to town to sell them and level up. I quite liked the gameplay loop and was able to finish in a few hours. Well worth the $2 I spent.
- Gorogoa (Switch) - A unique puzzle game that has you arrange a series of pictures to reach the ending. A brief but enjoyable experience.
- Doom 64 (Switch) - A true continuation of the classic Doom experience. Whether or not that's a good thing is a matter of personal opinion. I do have fond memories of classic Doom, so I played a level here and there until I finished it. However, I can't necessarily say it's a very good game from a modern standpoint, as some of the level designs are confusing and the enemies start to feel samey after a while.
- Lode Runner Legacy (Switch) - The voxel graphics turned me off of buying this one sooner, but it was on a steep enough discount to entice me. Lode Runner: The Legend Returns was one of my favorite games as a child, and I was hoping for something to scratch that itch. I finished the majority of the levels, but it ultimately lacked the charm of the previous iterations.
- Star Wars Squadrons (PC) - This one has earned EA a digital tip of my hat. They pulled a complete 180 from Star Wars Battlefront 2. I think the gaming community should take note of how much influence they have with social media. If a company screws up, come out in droves and let them hear it. Activision and EA are easy to hate on, but even beloved companies like Nintendo need the community to rally when they make a poor decision. In any case, it's been way too long since a great Star Wars flight sim has come out. If you miss Star Wars: X-Wing and Tie Fighter, you will not be dissapointed here. A fun little campaign and multiplayer with tight mechanics and fun cosmetic collectables (that are built into the game and require no microtransactions whatsoever).
- Super Mario Galaxy (Switch) - Freakin' Nintendo and their limited release window. How could I not buy the Super Mario 3D All Stars Collection? I don't necessarily regret the purchase, but 3 old emulated games for $50 is a bit steep. With that out of the way, this was my first time playing Super Mario Galaxy, and I loved it. They did do a nice job of the making the controls work on the Switch. I haven't played Super Mario Odyssey yet either but this one got me looking forward to trying it out.
- Call of Duty: Infinite Warfare (PS4) - The original Call of Duty had the best military FPS campaign that had ever been designed up to that point. Instead of providing the same old action-packed superhero experience, it provided a very raw, boots-on-the-ground perspective of what the horrors of war were actually like. As the years went on and Call of Duty became the juggernaut it is today, the campaigns started to lose their appeal to me. I remember reading that Infinite Warfare had one of the best CoD campaigns yet, so I didn't mind trying it from the $5 bargain bin at Gamestop. While some of CoD's traditional themes and characters are still there, the world and the story were actually quite good. The campaign even had the player exercise some choice, which I was not expecting. This was also my first experience using Remote Play from the PS4 on my phone, which worked a lot better than I expected.
- The Evil Within (PC) - I thought I'd bust out a spooky game from my Steam backlog around Halloween time. The Evil Within was just good enough of a game for me to finish, but I wouldn't necessarily recommend it. The gameplay is a bit rough around the edges, and can't decide if it wants to be a horror game or an action game. The story and characters were also fairly forgettable.
- Dead Cells (Switch) - An extremely solid rogue-like experience. Tight combat and a ton of different weapons and power-ups to unlock. I still have a ton more to do, especially since they keep updating it.
- Return of the Obra Dinn (Switch) - This one had me hooked for a solid 5-6 hours straight after I started it, which is something that does not happen very often. I solved about a third of the fates during my first view of all the scenes, then backtracked a bit and solved a little over half. Then the game just hit a brick wall for me. I really did not want to keep walking back and forth throughout the ship trying to find the scene I want. I feel like this game would have been much better if there was an easy way to view all the scenes in order after you've unlocked all of them. I ended up looking up the rest of the fates online to see the end of the story.
- Call of Duty Modern Warfare (2019 campaign) (PC) - Although most people will remember this game because of Warzone, it actually had a descent campaign. It's always good to see Captain Price again, and the cutscenes had some of the best animations I've ever seen in a game. I remember my wife walking in the room and asking, "Is that real or is it a video game?"
- Hades (Switch) - If there was ever an indie game that deserved a Game of the Year award, it's this one. This game puts most AAA titles to shame. Honestly, I'm not sure I can say anything that hasn't been said already. Supergiant really perfected their combat with this one, and spared no expense on top-notch dialogue and voice acting. I'm currently taking a break from grinding the endgame but I know I'll be back soon.
- Blasphemous (Switch) - Outstand art direction and world-building, mediocre combat, and lame collectables. The game was just 'Dark Souls' and 'Metroidvania' enough for me to see it through to the end (I love those two genres). I was hoping that it would be more like Salt and Sanctuary, but it's probably more akin to a 2D Sekiro: Shadows Die Twice. You will end up relying heavily on personal skill and learning enemy movement patterns since there is very little progression. Also, no cool weapons or armor to collect.
- Celeste (Switch) - After playing the first hour I was like, "This isn't too hard at all!", then shortly after I ended up eating those words. Very cute game with likeable characters and some controller-crushing platforming. I didn't collect all the strawberries but I had a lot of fun with it.
- Doom 3 (Switch) - This is Doom as a horror game rather than the action-packed experience we know today. For the time it was an okay first person shooter. Today, it's probably not worth going back to. You will spend hours walking down very similar-looking corridors, getting lost, and shooting the same enemies with the same guns.
- Half Life: Alyx (PC) - As mentioned previously, Half Life 2 is tied with The Elder Scrolls III: Morrowind as my single favorite game of all time. Even though I love Half Life, I never would think a single game would be worth purchasing a new VR headset for. However, a friend from church offered me his old Oculus Rift for a ridiculous price, and I couldn't refuse. I'm so glad I got the opportunity to play this game, and I'm twice as glad that the story was never spoiled. On top of the story, the incredibly novel gameplay and loveable characters make this an absolute must-play for anyone with a VR headset. With how cleverly this game impacts the storyline of the Half Life universe, on top of being one of the most unique gaming experiences of all time, this game takes my award for GAME OF THE YEAR. If you're a Half Life fan and can get a VR headset used/on sale, it's worth it for this game alone. Trust me, you need to play the game yourself instead of watch it. The feeling of panic while manually reloading my gun while a hoard of zombies are bearing down on me is one of the most memorable gaming experiences I've ever had.
- Bioshock (Switch) - A classic that has one of the top 5 best intros and top 5 best twists in gaming history. I've already played it multiple times in the past but I felt the urge to play it again. If you've never played it, it still holds up very well to this day.
- Axiom Verge (Switch) - I remember reading an article in a gaming magazine years ago about the guy who developed this game entirely by himself. Honestly, considering this was made by one person, it's incredible. It's one of the best metroidvanias released in recent history, with some interesting mechanics and a very memorable soundtrack. I can't wait for the sequel in 2021!
GAMES I STARTED BUT DID NOT FINISH - Warcraft III Reforged (PC) - You know a remaster's a failure when you load it up for the first time and it looks almost exactly like the original. I refunded this one almost immediately. While it's somewhat cathartic to hop on the Blizzard hate train, I was genuinely looking forward to this game, and I would much rather have seen Blizzard succeed. It's heartbreaking to see what they have become.
- Divinity: Original Sin 2 (PC) - I plowed through 30 hours of this game in no time, then progress drastically slowed down once I started working through Act 2. It's hard to put my finger on exactly why I struggled to continue, since Act 1 was so strong and I absorbed every little detail it had to offer. It may partly be because Act 2 lacked direction. The map is quite large and littered with enemies who are far above your level, and it seemed difficult to find sufficient side quests to level up. It may also be because the story and character arcs hit a wall in Act 2. I primarily play RPG's for the story and characters, and without any meaningful developments to keep me going, other games started to become more interesting. Part of me wants to go back and see this through to the end, but I'm not sure I'll ever have the time. Maybe if I pick it up on Switch...
- Outer Wilds (PC) - I bought this game on sale after hearing so many good things about it in 2019. It may be that I didn't give this game enough time to "click", but after a couple hours of play, I couldn't find the motivation to keep pushing through. The lack of dialogue made the worlds feel lifeless, and I wasn't interested enough in the mystery to try and solve it. Also, the flight controls really wore me down. I know the solar system is meant to mimic real-life physics, and I would probably get better at it with more practice, but spending 10 minutes trying to chase a planet down doesn't fit my definition of fun. If I should go back and give this game another shot, please convince me in the comments below!
- Sekiro: Shadows Die Twice (PC) - I love the Souls games. I beat all three Dark Souls and Bloodborne multiple times. They were tough but I always found a way to overcome their challenges. I could not, however, bring myself to finish this game. Mere mini bosses have attack patterns that would take way too long to memorize. The game required constant focus that stressed me out way more than it needed to. I knew when it came out that this game was almost nothing like Dark Souls, which is why it took my a while to hop onboard. Once I finally got my hands on it, I felt no regrets waiting to get it on deep discount.
- Silent Hill Homecoming (PS3) - Oh boy. I knew going into this to keep expectations low. I'm a big fan of the mainline Silent Hill games so I wanted to at least try this. It's a decent action horror game, but a poor Silent Hill game. The combat system feels very out of the place, some of the puzzles are a pain, and the experience was riddled with bugs. I played about half of it then watched the rest on YouTube.
- Cave Story+ (Switch) - This may be the original indie darling, which is why I've heard so many positive reviews about it. I hate to say it but it doesn't hold up in comparison to the quality of modern day indies. It's definitely not a bad game but it didn't do enough to hold my interest.
- Grimvalor (Mobile) - I was looking for something to play on a new phone I bought this year, and this little guy came up with good reviews. As a fan of the Souls series, I enjoyed the basic attack/dodge loop of combat. However, it didn't quite have the meat to keep me engaged longer than a few hours. I watched a speedrunner finish the rest of the game on YouTube and I don't necessarily regret putting it down. It's a shame that a mediocre game like this one can rate so highly on Mobile, since the bar has been set so low by a mountain of games that are utter trash.
- The Legend of Zelda: Ocarina of Time 3D (3DS) - Okay hear me out. I agree with everyone who admonishes this game as one of the greatest of all time. The art style, sounds, story, and charm are still top notch to this day. However, I may be one of the most impatient gamers alive. It's very hard for me to stay engaged with a game when I don't know what to do or where to go next, particularly with some of the less obvious puzzles in the dungeons. The Sheikah Stones would have been much more helpful if they were more accessible. I kept pushing for a little while but my playtime dwindled until I decided it was finally time to hang it up. You may go ahead and shred my gamer card now if you like.
- Trials Rising (Switch) - This one was a surprise hit for me this year. I remember playing games like Trials on Flash over 15 years ago, so I thought I'd give this a try. I really need to give credit to the level design and art team. Each level has it's own unique backdrops, the creativity is through the roof, and the physics are spot on. And getting absolutely destroyed at every finish line never failed to put a smile on my face. The reason I didn't finish is because some of the later levels were just way too hard. It's probably because I purchased the game on Switch and the triggers are buttons instead of levers, so I wasn't able to adjust my acceleration properly.
- Final Fantasy VII (PS1) - Dangit y'all, I tried. The Final Fantasy VII remake got me itching for more stories in the Final Fantasy VII universe, but this game was just too hard for me to go back to without nostalgia goggles. It's not a bad game, but just a bit too rough around the edges from a 2020 standpoint. I played about 20 hours then watched a YouTuber play the rest of the game so I could experience the story (which gets freakin weird about 3/4 of the way through).
- Cyberpunk 2077 (PC) - Oh CD Projekt, I really want to play and love your game. But when dead bodies are flailing about on the ground, NPC's are stuck in animations, and pieces of furniture start randomly exploding, I'm going to have to let you sit in the oven a little longer before I try you again. There's definitely a great game in here but man if this wasn't the cherry on top of 2020.
GAMES THAT I DABBLED IN/GAMES THAT ARE NEVER "FINISHED" - Super Smash Bros Ultimate (Switch) - I spent some time unlocking all the fighters, dabbling in the World of Light, and playing with a friend. I'm blown away by how much effort they put into this game to make sure all the fans of previous games were happy. Honestly, it just made me a bit sad that Pokemon's development team doesn't have the same passion. If the Pokemon team put in half as much effort as the Smash team, Pokemon Sword/Shield may have been the greatest Pokemon games of all time. Sadly that wasn't the case, and I hope they turn things around.
- Legends of Runeterra (PC/Mobile) - Ever since Hearthstone went into open beta, a week had not gone by that I had not played at least a few matches. That is, until Legends of Runeterra. Although Legends of Runeterra did not grip me the same way Hearthstone did, the wonderful art and presentation were able to draw me in in a way that Magic The Gathering Arena and the Pokemon Trading Card Game Online could not. For those unfamiliar, it's basically the offspring between Magic the Gathering and Hearthstone. It's more complex than Hearthstone, but still simple enough that my little brain can grasp the primary mechanics and card interactions. I did spend a little bit of money on it, but never felt I had to in order to progress.
- Hearthstone (PC/Mobile) - Okay, I know I just bragged on Legends of Runeterra, but I still have a soft spot for Hearthstone's Arena mode. Whenever they rotated new cards into Arena, I would hop back in for a while to check it out. Or maybe I just wanted to relive the glory days of the expansions from 2014-2015. Man those were awesome times. I also dabbled in Battlegrounds which was pretty fun.
- Pokemon Trading Card Game Online (PC/Mobile) - The mechanics in the Pokemon trading card game are so unique from other TCG offerings that it got me to come back every so often. And of course, who doesn't love Pokemon. But man, I wish this game didn't look like a high schooler designed it in Flash. The gameplay is great but what on Earth is keeping Game Freak from capitalizing on this app? Do they know how many people would dump money into it if they spent just a little bit of time polishing and advertising it? Seriously, this is easy money right here.
- Call of Duty: Mobile (Mobile) - For over a decade I've detested the mobile gaming market. Everything about mobile games represents what I hate most about what the industry has become: quick cash grabs, relentess greed, and a landfill of low-quality games that would make even Atari's E.T. wretch. To be honest, I don't even know why I tried Call of Duty Mobile; perhaps it was just curiosity because I do enjoy CoD multiplayer. I was not expecting to enjoy this as much as I did. I was elated to play all of my favorite maps from CoD games of old, and using an XBox controller linked with bluetooth, I would spend hours wrecking shop. Some people may be getting tired of Battle Passes, but I love that I can play the entire game for free. I actually bought the Battle Pass a couple times because I wanted to support the developers.
tl;dr Half Life Alyx wins my personal pick for Game of the Year, although if I were to be totally objective, I think Hades deserves it the most. I would give Final Fantasy VII Remake a very close runner-up. And the Nintendo Switch may be my favorite console of all time.
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Notes and Highlights of Kentucky Governor Andy Beshear’s Live Update February 3, 2021
Notes and Highlights of Kentucky Governor Andy Beshear’s Live Update February 3, 2021 Notes by mr_tyler_durden and Daily Update Team Watch here: Headlines - 369,519 Cases (+2,592), 3,863 Deaths (+51)
- New cases by county: 424x Jefferson, 152x Fayette, 134x Kenton, 117x Boone, 107x Daviess, 87x Campbell, 85x Warren, 69x Hardin, 57x Madison, 57x Oldham, 50x Bullitt, 44x Christian, 44x McCracken, 36x Grant, 36x Marshall, 33x Laurel, 33x Pulaski, 32x Barren, 31x Nelson, 29x Knox, 27x Logan, 26x Pike, 23x Boyd, 22x Henderson, 21x Scott, 21x Taylor, 20x Floyd, 20x Greenup, 20x Hopkins, 20x Larue, 20x Lincoln, 19x Clark, 19x Graves, 19x Shelby, 18x Meade, 18x Menifee, 18x Whitley, 17x Wayne, 16x Butler, 16x Jessamine, 16x Ohio, 15x Bourbon, 15x Woodford, 14x Allen, 14x Calloway, 14x McCreary, 14x Mercer, 13x Hart, 13x Muhlenberg, 13x Simpson, 12x Anderson, 12x Edmonson, 12x Franklin, 12x Garrard, 12x Johnson, 11x Boyle, 11x Clay, 11x Grayson, 11x Perry, 11x Rockcastle, 10x Henry, 9x Breathitt, 9x Harrison, 9x Lawrence, 9x Livingston, 9x Mason, 9x Powell, 8x Fleming, 8x Marion, 8x Martin, 8x Webster, 7x Bracken, 7x Caldwell, 7x Casey, 7x Harlan, 7x McLean, 7x Montgomery, 7x Trimble, 7x Union, 6x Adair, 6x Breckinridge, 6x Jackson, 6x Monroe, 6x Washington, 5x Carter, 5x Letcher, 5x Metcalfe, 5x Rowan, 5x Spencer, 4x Bath, 4x Bell, 4x Carroll, 4x Fulton, 4x Green, 4x Hancock, 4x Russell, 4x Todd, 4x Trigg, 4x Wolfe, 3x Cumberland, 3x Estill, 3x Hickman, 3x Lewis, 3x Pendleton, 2x Elliott, 2x Gallatin, 2x Knott, 2x Lee, 2x Magoffin, 2x Nicholas, 1x Ballard, 1x Carlisle, 1x Crittenden, 1x Leslie, 1x Morgan
- New deaths by county: 59 F Adair, 63 F Ballard, 85 F Bell, 29 F Boone, 79 M Boone, 82 F Boyle, 93 M Boyle, 93 M Breathitt, 72 M Calloway, 72 M Calloway, 51 M Campbell, 82 M Campbell, 87 F Carter, 60 M Casey, 75 F Fayette, 53 M Fayette, 86 M Fayette, 90 F Fleming, 68 M Franklin, 94 M Franklin, 53 M Gallatin, 62 M Gallatin, 85 F Hardin, 88 F Hardin, 81 M Hardin, 89 M Hart, 69 F Hopkins, 86 F Hopkins, 80 F Jefferson, 81 F Jefferson, 80 M Jefferson, 96 M Jefferson, 100 M Jefferson, 79 F Kenton, 77 F Laurel, 54 F McCracken, 65 M McCracken, 69 M McCracken, 63 F Marshall, 77 F Marshall, 71 M Meade, 80 M Meade, 64 F Mercer, 53 M Montgomery, 75 M Nicholas, 90 F Ohio, 88 M Trigg, 93 M Washington, 88 M Wayne, 87 F Whitley, 89 M Whitley
- Good News.
- 1. The agency just reported today that the state's recordable non-fatal occupational injury and illness rate has fallen to the lowest point on record. The total recordable incident rate for all industries has fallen to the lowest level since the US Bureau of Labor Statistics began recording the data in 1996, according to the Occupational Safety and Health Program Fiscal Year 2020 Annual Report. So for 2020, based on 2019 BLS data, we were at 3.2 cases per 100 full time equivalent workers, for comparison that was 8.4 in 1996. What this means is this was the safest year, even in the midst of a pandemic, to be a worker in Kentucky.
- 2. The Justice and Public Safety Cabinet today is awarding more than $2M in grant funding from the Federal Violence Against Women Act STOP Formula Grant Program to 28 agencies across our state. This federal funding allows our state to better support the insurmountable work provided by victim advocacy services, law enforcement agencies, and local units of government to victims of violent crime.
- 3. Today we've announced the reopening of all Kentucky State Police post locations to the public to assist in the fight against the drug epidemic, through the Angel Initiative. KSP’s Angel Initiative is a proactive program designed to help people battle addiction, and it's available throughout the state. Anyone suffering from substance use disorder can visit a KSP post to be paired with a local officer who will assist them locating an appropriate treatment program. <...> KSP posts are open to the public Monday through Friday, 8am to 4:30pm and COVID-19 guidelines must be followed. In addition to seeking treatment, individuals may go to any KSP post to safely dispose of any drugs or contraband they may have in their possession without threat of arrest.
- Vaccines: So what you see here is we will begin reporting, and updating on a daily basis, how many unique people have been vaccinated in Kentucky. That, we will show next to the total number of doses, first doses, of vaccine allocated to the state, and then you'll see a utilization percentage there. So the goal here is to show you for all the vaccine we receive, what percentage has been administered as a first dose to Kentuckians.<...> So, in this top chart you can see we've broken down the state program, those are all the allocations that came to us at the state level, and then we distributed out, or allocated out, to hospitals and local health departments predominantly to administer to Kentuckians. <...> Please remember, even though you hear that the quantities have been increased and the federal government said 16% last week, and an additional 5% this week, those are wonderful developments to have more vaccine. However, the doses we're getting are still 68,000 or so doses a week, it's gonna take a while to reach everyone who wants to be immunized. <...> So please, I know when you go to these sites, you make the phone calls, it feels like you're not able to get through. It's probably accurate for many of you, it's because we're only getting so much vaccine and the demand is so great. So please know they are vaccinating, they're using everything they're getting as quickly as they can. It's a matter of needing more vaccine to fulfill the demand right now, which is very large.
- What made the state change the requirements to make sure only Kentucky residents are receiving the vaccine? -- We had people who lived and worked in other states coming over and trying to get in priority groups in our state that they didn't qualify for in their state.
- Senator Robbie Mills today spoke to the very frustrations that you have mentioned that his constituents in Hopkins and Daviess county saying there's just no vaccines available, but he also said that they have a perception that Indiana is doing better than Kentucky, and that they're very frustrated by that. He also spoke to the need, what he perceived the need to be, more and better communication about vaccine availability from your administration. So I just would like for you to sort of speak to that perception that other states are doing better than us and also to his call for better communication. -- Well, we're a top 10 state for vaccinations, the last four weeks we vaccinated more people than we've received doses. If you go over 100% I think that's pretty good. I think in most statistics, we're ahead of Indiana, but I want Indiana to do well too. [...] And we've been communicating about supply, supply, and supply every day, you all have seen it. On our website we show exactly how many doses we get in and how many go out. Their providers have their amount, which is a public when they receive it, and they put it out. So we're getting it out as fast as we can. It's gone out, we believe, equitably across the state. In fact, in the beginning, rural Kentucky got more than urban Kentucky as we were directing it out towards healthcare workers. I think that there are multiple providers in the area that would say that they think that they are being treated fairly. But listen unfortunately a speech on the senate or house floor right now is in the silly season. I don't think they're going to get up and say anything positive. It's unfortunate but that's where we are but you know this is also a body that I hope will be more thoughtful, moving forward, on what they pass. You know, we had to go to court today to challenge three bills, one I'll give you an example was House Bill 1. It basically said no more the Governor's executive orders, “CDC guidance” is now the law. They didn't say which guidance, there are 174 CDC guidance documents. <brings up a stack of documents to the podium> Now, I guess every business would have to look through all 174 of these, which multiple ones will apply to them and try to figure out what they do or do not have to do. I mean we can't defeat a vaccine with this . What should you do to keep people safe? This . We’ve got to have clear consistent rules, and that's what the Supreme Court said, you know, just a couple months ago. So, whether or not people want to pull authority for me, let's be smart and how we address the virus and not say to our businesses “It's on you now here's all the paperwork”
- Slides from Update
Full Notes - Good afternoon everybody, good afternoon Rachel. It's four o'clock, on Wednesday, that time we come together to remember that we're gonna get through this, and we're gonna get through it together. I'll start by thanking everybody for allowing me to move yesterday to today, we all struggle at times through this pandemic, and admittedly I just needed a day. But I am back at it, I’m ready, and we are going to defeat this thing together. We have a light at the end of the tunnel, it's a big, bright light, it's going to take us time to get there so continue to mask up, continue to do all those things that protect people and as you'll see, our numbers continue to look better and better with the exception of those that we are losing, which are result of that dramatic increase we experienced.
- Let's start with good news, we need good news in our world and let's remember we can, rightfully so, we get caught up thinking all day long about the pandemic but there's still lots of good things going on.
- First is worker safety. So I speak often about the importance of Kentucky's workforce, which is the backbone of the middle class, the glue that binds most of our communities together. It's also so many of you, our families, how you put food on the table. My administration is committed to providing well paying opportunities for growth and retirements marked by dignity and security. Above all, we treat all honest work as worthwhile, and we treat our workers with respect. The hard working folks at the Kentucky Labor Cabinet have played a major role in ensuring we're living these values during the pandemic. Most often, I talk about unemployment insurance or those who play a role in keeping us safe by investigating reports of non-compliance to the Kentucky safer hotline. But the cabinet is also responsible for enforcing Occupational Safety and Health Standards (OSHA) at workplaces throughout the Commonwealth. Those are the standards that are supposed to keep us safe, that identify unsafe hazardous or unhealthy environments, that stops practices that pose dangers. And when companies don't live up to those standards, cite them, and help them, and provide them the incentive to ultimately get things right, to make sure all of our Kentuckians are safe on the job. So today we’ve got some really good news to share on that front. The agency just reported today that the state's recordable non-fatal occupational injury and illness rate has fallen to the lowest point on record. The total recordable incident rate for all industries has fallen to the lowest level since the US Bureau of Labor Statistics began recording the data in 1996, according to the Occupational Safety and Health Program fiscal year 2020 annual report. So for 2020, based on 2019 BLS data, we were at 3.2 cases per 100 full time equivalent workers, for comparison that was 8.4 in 1996. What this means is this was the safest year, even in the midst of a pandemic, to be a worker in Kentucky. It means that our labor cabinet is doing it right but it means so many of you all are doing it right too. This is what happens when we enforce standards. when we create the right framework to ensure that our folks show up and they're productive, they're enthusiastic, and that they are also safe. So, 2020, having the lowest injury rate since it's been recorded, in 1996, is some pretty good news. It means a lot more people made it home at night to their families, and a lot more people made it home happy and healthy, and that's what we want every day here in the Commonwealth. We have seen a steady decline over time and let's keep it up. Let's get to the point where our workplaces are so safe that no one is ever injured. That sounds like it may be a tough task but I believe both our people and our employers are up for that challenge.
- Second piece of good news. The Justice and Public Safety Cabinet today is awarding more than $2M in grant funding from the Federal Violence Against Women Act STOP Formula Grant Program to 28 agencies across our state. This federal funding allows our state to better support the insurmountable work provided by victim advocacy services, law enforcement agencies, and local units of government to victims of violent crime. Funds are received from the Office on Violence Against Women, a component of the United States Department of Justice. The Office on Violence Against Women require state administrative agencies allocate 25% for law enforcement, 25% for prosecutors, 30% for victim services, 5% for state and local courts, and 15% for discretionary distribution. The funding should be used for projects that serve or focus on adults and youth who are victims of domestic violence, dating violence, sexual assault, and stalking. Some of the programs funded by the grant include, and these are a bunch of great organizations that I had a chance to work with as attorney general, and the work they do is so appreciated and here supported. Chrysalis House has been awarded $51,830 to continue funding a domestic violence therapist to ensure physical and emotional safety is established, prior to treatment for women who have experienced intimate partner violence. Merryman House Domestic Crisis Centers has been awarded $56,264 to increase safety of domestic violence survivors in the Purchase Area Development District by sustaining and improving collaboration efforts with local law enforcement and prosecution. The Nest Center for Women, Children, and Families has been awarded $116,780 which will allow it to continue to hire contract attorneys who will provide legal services at no charge to families, obtaining an order of protection against their perpetrator in 18 different counties. We’ve got to work together to stop the scourge that is domestic violence, to make sure that our people are safe. The long term ramifications go far beyond just the partner, the physical and emotional scars that it leaves on our children is something we all ought to be committed to stopping. I believe in a world without domestic violence, without sexual abuse, without child abuse, and it should be attainable, just takes all of us continuing to work every day. And these $2 million to organizations that earn the money are going to help us to get there.
- Alright, one other piece of good news, which is our Kentucky State Police Angel Initiative. Today we've announced the reopening of all Kentucky State Police post locations to the public to assist in the fight against the drug epidemic, through the Angel Initiative. KSP’s Angel Initiative is a proactive program designed to help people battle addiction, and it's available throughout the state. Anyone suffering from substance use disorder can visit a KSP post to be paired with a local officer who will assist them locating an appropriate treatment program. KSP launched the Angel Initiative in 2016, this was done by the previous administration, through funding from the Kentucky Office of Drug Control Policy. I committed that when I became governor we do the right things, and the right programs we build on. We wouldn't simply eliminate things or take action out of spite and we've lived up to that promise. The Angel Initiative was a good initiative created by our last commissioner of the state police and by our last governor. Reopening it to the public is the right thing to do and it's going to help people. KSP posts are open to the public Monday through Friday, 8am to 4:30pm and COVID-19 guidelines must be followed. In addition to seeking treatment, individuals may go to any KSP post to safely dispose of any drugs or contraband they may have in their possession without threat of arrest. One more program we can use to help those who are suffering.
- So that's all good news. Aside from what we deal with every day in the pandemic there are lots of beacons of light out there, lots of people continuing to do good work even in challenging circumstances, and there's lots of people doing good work in working to defeat this virus. Our vaccination efforts right now are exciting to see. You walk into one of our vaccination centers and you see a workforce that is inspired and is moving. You see people clearly walking around with purpose. You see faith in action, and protecting other people. And you see people who've worked long shifts who are still smiling when that next person sits down because they're going to get their vaccine. We’ve got a short video here that recaps yesterday's opening of our first regional vaccination site at the Kentucky horse park, outside of Lexington and Scott County. Take a look, it's pretty special.
- <VIDEO> This is an exciting day for Kentucky. Through this new and growing partnership with Kroger health, we will be able to vaccinate more Kentuckians as we received more supply from the federal government. We are here inside the Kentucky Horse Park’s Alltech Arena in Lexington, where Kroger health is launching the first regional vaccination site in the state. Across the Commonwealth we are seeing efficiency pick up and pick up every single week. We are getting better and better at vaccinating people, which means for every Kentucky in your time is coming sooner rather than later. The last four weeks we've vaccinated more people than we've received doses from the federal government, meaning our only limitation at this point is supply supply and supply. But we can't simply sit back, we have to continue to grow our capacity so when we have those additional vaccines, when the manufacturing picks up, when we have a flood of these life saving shots of hope, that we are ready to get them out there and get them in people's arms as quickly as humanly possible. So let's continue to mask up, let's continue to engage in social distancing, and when it's your turn and your time, let's roll up our sleeves and get this shot of hope.
- The individual you saw getting vaccinated there is one of our veterans. He has several health conditions, but wanted to step up and to be an example. We were all excited, we were all moved to see him get that vaccine. On vaccines, today we've got Dr Stack, he's going to talk through how we're gonna change our reporting, what you see online, each and every day to be a better indicator of how quickly we are getting the vaccine to new people, because that's really what we want to focus on. Some look at doses out there but when you get a second dose it's got to go to a specific person. What we are focused on is how quickly we can get people that first part of their vaccination as efficiency. Now, I will remind you that we get these doses primarily on Tuesday-ish, late Monday, early Tuesday. So, Tuesday, Wednesday, there's always going to be the biggest difference between our supply and how many people were vaccinated. But what you'll see from the reporting is by the time we get through that next Monday, seven days after it, we're vaccinating more people every week of the past four weeks, then we get supply. We're not gonna be able to do that much longer, it's from extra from the first couple of weeks as we were ramping up and that is very quickly being used up. Thankfully, we're gonna receive, or we're now receiving, about 21-22% more vaccine. This next week will be the first week we reached that full increase since the new administration took over in Washington. Dr Stack?
- You can all relate to this, this is a video conference world-- I had three screens open and I couldn't get to it. So Governor, thank you very much. I have two topics that the governor would like me to speak about tonight. And then I'll walk us through that.
- So, on our website we're going to change, and this should be updated tonight, we're going to change how we report the vaccines that are administered. Remember the single most important metric is how many people have been vaccinated, how many unique people have been vaccinated, because those are the persons who are on the road to protection from the vaccine. So what you see here is we will begin reporting, and updating on a daily basis, how many unique people have been vaccinated in Kentucky. That, we will show next to the total number of doses, first doses, of vaccine allocated to the state, and then you'll see a utilization percentage there. So the goal here is to show you for all the vaccine we receive, what percentage has been administered as a first dose to Kentuckians. Now, the other way to do this is to show all the doses, which include first dose and second dose, but we're committed to giving the second dose to everyone who gets the first dose-- that should happen as a matter of routine course. So the most important metric is who has started this journey, and received a first dose, which means they will be part of a two-dose immunization program and when they complete that they'll have the full benefit of the protection from the vaccine. And remember, if the third vaccine gets approved, if the Johnson and Johnson vaccine gets approved, and we're all cautiously hopeful that will happen later this month, that is only a one-dose vaccine. So again, in this paradigm that will be the metric that matters the most, is how many people have received their first dose, and therefore are on the path towards protective immunity from this disease. So, in this top chart you can see we've broken down the state program, those are all the allocations that came to us at the state level, and then we distributed out, or allocated out, to hospitals and local health departments predominantly to administer to Kentuckians. There's also the federal Long Term Care program, and so that's listed here is the LTCF Program, that was the partnership between the federal government and CVS and Walgreens to vaccinate licensed long term care facilities and assisted living facilities. Now, in this, you'll see 80,925 first doses, we had recaptured 13 trays of Pfizer, about 12,675 doses, back to the state program and reallocated it. And you’ll see the remaining doses in that program, they are working to do their second doses, and we'll go back for a third visit to finish up all of those nursing homes, and then they will use the remaining inventory to reach other populations and use up all of that. So, eventually, that will reach 100%, and then it will all be the state program going forward. You can also see in the lower table there that we will report to you on a week by week basis how many new vaccines we were allocated and how many unique persons were immunized that week. And the governor has already drawn attention to this, if you look down there at the week of January 12th, you can see we immunized 143% relative to the first doses. What that means is that backlog, that inventory that we did not use the first few weeks of the program in December, we used up very quickly once we swung into increased productivity in the month of January. Remember, I've said for a while, December was always going to be a challenge for a number of reasons. January was about bringing order to disorder. And now February is moving solidly into consistent, effective production and administration of vaccine and building a system that gives you confidence that you can sign up and get some clarity about when you may be able to be vaccinated, and then have certainty you will be vaccinated in a phased manner, which is what is necessary because of the quantities of vaccines we receive.
- Please remember, even though you hear that the quantities have been increased and the federal government said 16% last week, and an additional 5% this week, those are wonderful developments to have more vaccine. However, the doses we're getting are still 68,000 or so doses a week, it's gonna take a while to reach everyone who wants to be immunized. And we have plenty of stories now, when health departments or vaccine sites turn on their scheduling, we find that, for example in one of the regions in the first hour that their phone lines were open they had 51,000 phone calls trying to schedule for the 700 doses they were given. In the first two and a half hours their phone lines were open 110,000 phone calls came in to try to access that 700 vaccines. So please, I know when you go to these sites, you make the phone calls, it feels like you're not able to get through. It's probably accurate for many of you, it's because we're only getting so much vaccine and the demand is so great. So please know they are vaccinating, they're using everything they're getting as quickly as they can. It's a matter of needing more vaccine to fulfill the demand right now, which is very large. And then I hope those who are maybe hesitant to receive the vaccine see how effective it is and how the others tolerate the vaccine so well, that other people will also want to follow along in the months ahead.
- Last topic I want to talk about, . There's a small sporting event happening this weekend, the Chiefs and the Bucks should be playing with each other on the football field. Well you enjoy that game, for those of you who will enjoy, I need to ask you, please, please, please this is just like any other holiday or social event. You have to practice social distancing, you have to wear your masks, please. When people get together in private residences, in close proximity, that is one of the single most effective ways to spread this disease. We can't afford to have the disease spread now. With these mutations and these variants, every time we allow it to infect more people, it gives the virus the opportunity to mutate. It gives the virus the opportunity to learn how to defeat the antibodies that our bodies are forming based on the vaccines, or the natural infection. We just can't afford to have that. It dangers us all and could undermine the success we're also optimistic we're going to see in the months ahead as more people get vaccinated. So please don't hold any large gatherings.
- Remember the current guideline was two households max and eight people or less. That was the current recommendation for the recent holidays and that still holds true now. It's good advice and I'd ask you to please follow it.
- Six feet of distance or more between people.
- Wear your masks at all times. It's difficult when you have parties because people eat and drink and you take your mask off and that's exactly what makes the infection easily spread. Please don't do that.
- Have virtual Super Bowl parties. Enjoy the Super Bowl in the privacy of your own home. We're hopefully getting to the light at the end of the tunnel for this pandemic but if we take our eye off the ball, we can have more super spreader events and have more problems with more of these mutations and more spread of the disease.
- So enjoy the Super Bowl this weekend. I'm not going to tell you who I would prefer to win, you can have your own favorites in that, but enjoy the game and do it safely. And please, there's a lot of wonderful stories out there. What I hear from folks go into these vaccine sites, there are smiles, there is clear, just unbridled happiness, in a way, perhaps, people haven't seen in a while because I think people feel empowered. They feel like they're able to take action, rather than feel like they're a passive victim of this disease, and that they're taking a positive step to bring it to an end. That's what we want to celebrate on and focus on-- is the optimism, the hope, the caring, and the kindness to all the good things about humanity. We could focus on all the negative sides too but ultimately, it doesn't help advance our cause and it doesn't help us rally together as a state, and as a community. So please, be good to each other, be kind, and we're working as hard as we can to get you vaccinated, and we'll do so as quickly as the vaccine qualities allow us. Governor, back to you. Thank you.
- Thanks to Dr Stack, and everybody tune in tomorrow where we'll be announcing additional regional centers across Kentucky, building out our map as we go. We'll also be talking about local health departments, all of which are going to be getting a consistent supply for at least the next three weeks. Though that supply, remember, is limited and it's going to be dwarfed by the amount of calls, and interest. Again, that is a good thing. It means that we don't have the level of vaccine hesitancy we were worried about. We do have it in certain populations and we're going to work on that as we go in real time.
- Positive cases today: 2,592 - That was about 100 cases more than this time last week, but significantly less than the two weeks before. Again, that is positive, in that we have significantly less virus than three weeks ago and we hope that this will be the first time by the end of this week that we have had four straight weeks, one month, of declining cases. Right now it looks possible at the very worst we think it will be close to what we had last week.
- Probable cases: 861
- Total confirmed cases: 369,519
- Children Under 18: 416
- We only have 106 red counties. Right now that's the fewest we've had in a while. We obviously need to decrease that.
- New cases by county: 424x Jefferson, 152x Fayette, 134x Kenton, 117x Boone, 107x Daviess, 87x Campbell, 85x Warren, 69x Hardin, 57x Madison, 57x Oldham, 50x Bullitt, 44x Christian, 44x McCracken, 36x Grant, 36x Marshall, 33x Laurel, 33x Pulaski, 32x Barren, 31x Nelson, 29x Knox, 27x Logan, 26x Pike, 23x Boyd, 22x Henderson, 21x Scott, 21x Taylor, 20x Floyd, 20x Greenup, 20x Hopkins, 20x Larue, 20x Lincoln, 19x Clark, 19x Graves, 19x Shelby, 18x Meade, 18x Menifee, 18x Whitley, 17x Wayne, 16x Butler, 16x Jessamine, 16x Ohio, 15x Bourbon, 15x Woodford, 14x Allen, 14x Calloway, 14x McCreary, 14x Mercer, 13x Hart, 13x Muhlenberg, 13x Simpson, 12x Anderson, 12x Edmonson, 12x Franklin, 12x Garrard, 12x Johnson, 11x Boyle, 11x Clay, 11x Grayson, 11x Perry, 11x Rockcastle, 10x Henry, 9x Breathitt, 9x Harrison, 9x Lawrence, 9x Livingston, 9x Mason, 9x Powell, 8x Fleming, 8x Marion, 8x Martin, 8x Webster, 7x Bracken, 7x Caldwell, 7x Casey, 7x Harlan, 7x McLean, 7x Montgomery, 7x Trimble, 7x Union, 6x Adair, 6x Breckinridge, 6x Jackson, 6x Monroe, 6x Washington, 5x Carter, 5x Letcher, 5x Metcalfe, 5x Rowan, 5x Spencer, 4x Bath, 4x Bell, 4x Carroll, 4x Fulton, 4x Green, 4x Hancock, 4x Russell, 4x Todd, 4x Trigg, 4x Wolfe, 3x Cumberland, 3x Estill, 3x Hickman, 3x Lewis, 3x Pendleton, 2x Elliott, 2x Gallatin, 2x Knott, 2x Lee, 2x Magoffin, 2x Nicholas, 1x Ballard, 1x Carlisle, 1x Crittenden, 1x Leslie, 1x Morgan
- Total tests conducted: 4,111,126 (PCR: 3,635,689, Serology: 108,611)
- Positivity Rate: 8.53% - Shows you that this is real, it's not just a result of how many tests there are, we're seeing a decrease in the virus
- Our hospitalization, ICU, and ventilator numbers are all really stable too. One’s up five, one’s down five, but again, we were able to take the steps we needed to, at a time when our healthcare capacity could have been overrun, like happened in so many other states-- we avoided that and now we've seen decrease.
- Total hospitalized: 17,010
- Currently hospitalized: 1,340
- Total in ICU: 3,618
- Currently in ICU: 368
- On a ventilator: 171
- Total recovered: 44,073
- New deaths today: 51 - But the tough part about our days right now is the number of deaths. January was rough, it was our worst month, and February is going to be tough too. Today we're announcing 51 new deaths related to COVID-19, seven, or individuals 60 years or younger.
- Total Deaths: 3,863
- New deaths by county: 59 F Adair, 63 F Ballard, 85 F Bell, 29 F Boone, 79 M Boone, 82 F Boyle, 93 M Boyle, 93 M Breathitt, 72 M Calloway, 72 M Calloway, 51 M Campbell, 82 M Campbell, 87 F Carter, 60 M Casey, 75 F Fayette, 53 M Fayette, 86 M Fayette, 90 F Fleming, 68 M Franklin, 94 M Franklin, 53 M Gallatin, 62 M Gallatin, 85 F Hardin, 88 F Hardin, 81 M Hardin, 89 M Hart, 69 F Hopkins, 86 F Hopkins, 80 F Jefferson, 81 F Jefferson, 80 M Jefferson, 96 M Jefferson, 100 M Jefferson, 79 F Kenton, 77 F Laurel, 54 F McCracken, 65 M McCracken, 69 M McCracken, 63 F Marshall, 77 F Marshall, 71 M Meade, 80 M Meade, 64 F Mercer, 53 M Montgomery, 75 M Nicholas, 90 F Ohio, 88 M Trigg, 93 M Washington, 88 M Wayne, 87 F Whitley, 89 M Whitley
- All losses are a loss for Kentucky. Let’s light those houses up green and let’s ring those bells at 10am. This is a reminder that we are thinking of the Kentuckians we’ve lost, their families, and their communities. It’s the color of compassion and renewal as their souls move from their bodies to a better place.
- Racial breakdown of all cases: 85% White, 8.5% Black, 5% Multiracial, 1.2% Asian, 0.3% American Indian, 0.1% Pacific Islander
- Ethnicity breakdown of all cases: 94.3% Non-Hispanic, 5.7% Hispanic
- Racial breakdown of all deaths: 87.9% White, 8.7% Black, 2.7% Multiracial, 0.6% Asian, 0.1% American Indian
- Ethnicity breakdown of all deaths: 98.1% Non-Hispanic, 1.9% Hispanic
(continued in stickied comment) submitted by mr_tyler_durden to Coronavirus_KY [link] [comments]
Year in Review: Year One (2020)
Intro
TL;DR at the bottom.
This year was, without a doubt, strange. Due to the pandemic, I was teleworking from home for roughly six months, like many others. Since work involved waiting for things to happen, I had quite a bit of downtime. So, to fill some of that time, I played some games. Even though I haven't posted in a while (new account, my last post was in March), I did continue to track my progress and data with a
google doc.
Because I decided to take a step away from multiplayer titles that are games as a service at the year's start, I ended up playing and completing more games this year than the past few years combined. Who knew that not playing Rainbow Six Siege every day would give me so much more time to play other games? However, I think I also highly benefited from not having a predefined list. In the past, it felt like a chore to play games only because of my list. This time, I played the games I was interested in when I wanted, and for as long as I wanted. Sure, I put more time into some titles than I needed to, but having that freedom made the games more enjoyable overall.
Even though there is still some time left this year, I don't think I'll beat anything else. I played a total of 60 games. Of those, I completed 43. Meaning, I got to and viewed the end credits screen. A few "uncompleted" games were party/multiplayer games. They tend not to have story modes or real end and end when you decide to stop playing them.
Completed Games
- Doom (2016)
- Psychonauts
- GRIS
- Little Nightmares
- Nioh: Complete Edition
- Link's Awakening (2019)
- Resident Evil 2 (2019)
- A Hat in Time
- Glass Masquerade
- The Witness
- Okami HD
- Resident Evil 5
- Super Metroid
- Hellblade: Senua's Sacrifice
- Digimon Story: Cyber Sleuth
- Digimon Story: Hackers Memory
- Monster Hunter World
- Monster Hunter World: Iceborn
- Subnautica
- Furi
- Spyro the Dragon (Reignited Trilogy)
- Spyro 2: Ripto's Rage! (Reignited Trilogy)
- Spyro: Year of the Dragon (Reignited Trilogy)
- Thomas Was Alone
- LiEat
- SUPERHOT
- Momodora: Reverie Under the Moonlight
- Umurangi Generation
- Firewatch
- Sayonara Wild Hearts
- Journey
- Borderlands 3
- Helltaker
- Deep Space Waifu: Fantasy
- Nekopara Vol 0
- 12 is Better Than 6
- Nexomon: Extinction
- Isekai Quest!
- Halo: Combat Evolved
- Halo: ODST
- Halo: Reach
- Bloodborne
- Enter the Gungeon
Neo's Awards
Game of the Year: Monster Hunter World: Iceborn Monster Hunter World was my first Monster Hunter title. I started this with three friends at the beginning of covid teleworking. We knocked out the "story" to the base game and Iceborn in 10 days. With so much content already included and more coming out periodically throughout the year, this game carried me thru the stay at home order. My weapon of choice was the Light Bowgun; I played the game more like a third-person shooter than an action RPG. However, I did play around with the Longsword, Hammer, and Dual Blades at times. I ended up giving the base game a rating of 8.5 and the Iceborn expansion a 9 out of 10. The story was the weakest part of the game. I would have given it a 10 out of 10 if the story was interesting enough to make me not want to skip dialog.
Best Narrative: Firewatch Firewatch drew me in with the art style and game premise. However, the narrative and dialog are what kept me. The conversations felt incredibly genuine, from the awkwardness and jokes to the more serious and personal. The story was suspenseful and made me question several things as I was playing. I can see why some people felt bitter after completion since the ending is a bit lackluster. However, to me, it was grounded and suited the context overall.
Best Visual Style: GRIS All I knew going into GRIS was that it looked pretty, and visually it is breathtaking. This game is probably the only game I've ever played that made me stop and take multiple screenshots in every location because every single moment was a beautiful piece of artwork. Combined the gorgeous art with a unique story about the stages of grief told without any dialog, and you get a brilliant game despite the simplistic gameplay and short length.
Best Soundtrack: Sayonara Wild Hearts Without a doubt, the best soundtrack this year came from Sayonara Wild Hearts. I played so much of this game, trying to get the best score on every level, and the soundtrack never got old. I admired the soundtrack so much I've thought about buying it physically. It was a great interactive album experience that was incredibly intuitive.
Hidden Gem: Umurangi Generation I originally discovered Umurangi Generation through a NirtroRad video, but I don't think enough people talked about or played this. The visual style reminds me of Jet Set Radio, and that being one of my favorite games, I had to give it a try. I'm glad I did. It's Photo Mode, the video game, and it was such a relaxing and enjoyable game despite the setting being in the shitty future. This game was almost my game of the year.
Worst Game of the Year: Borderlands 3 I enjoyed the first two Borderland titles, so I was very disappointed that I disliked three so much. The most enjoyable part about the game was its gunplay. However, everything else was arguably terrible. The story was laughably bad, in my opinion. I felt that it just flat out disrespected the characters. Mainly because you view just about everything that happens through the playable characters, but they don't do anything. The actual vaults are supposed to store powerful weapons, but in reality, they held pistols 80% of the time, and they were worse than current gear, generally. The crazy amount of bugs that I encountered also didn't help it. Playing it with a couple of friends is the only reason I didn't drop it.
Most Memorable Gaming Moment: Monster Hunter World: Iceborn I think my most memorable moment comes from the Fatalis fight in Monster Hunter World: Iceborn. It's a hard fight and made my heart race the whole time. Every attempt ran down to the wire of the 30-minute time limit. The first time I beat Fatalis, the end timer was 29 minutes and 57 seconds. It was an emotional roller coaster, especially as Proof of a Hero started playing. Nothing this year compared to that last battle with Fatalis; it made me stand up and scream in victory, clap my hands, and be both thankful and sad after completion.
Most Anticipated Game Monster Hunter Rise I'm a big fan of the Soulsborne games, despite only playing Bloodborne this year recently, so the game I'm anticipating the most is Elden Ring. However, with how little we know about it, at this point, I don't believe the game exists. The announcement was just a fever dream on a massive scale.
Therefore, Monster Hunter Rise is the game I'm currently anticipating most since I play Monster Hunter World to death this year. So far, I like everything that Capcom has shown for it, from the wire bug mechanics, setting, and the best of boys, the palamute. Also, I'm amazed by how good it looks on the Switch. March is right around the corner, and I'm ready for it. Hopefully, the rumor about it getting PC release in OctobeNovember is true because I'll gladly double dip even if there are no cross-saves.
Neo's Random Statistics
Most Time Spent on One Game: Monster Hunter World: Iceborn 520.7 hours
I find it fitting that I spent the most time with Monster Hunter World: Iceborn this year since it was my Game of the Year. I hunted every monster both solo and in a group, completed every possible mission throughout every rank, and even maxed out all the in-game research. I honestly play too much of the game. If I didn't focus on Monster Hunter as much as I did, I could have completed an additional six or so games. However, I used a lot of my time to acquire every achievement, specifically those revolving around getting small and large crowns for every monster. That was such a nightmare; RNJesus wasn't kind.
Least Time Spent on One Game: Helltaker1.5 hours
While I did spend the least amount of time with Helltaker, it was a great experience. For being such a short puzzle game, it had so much charm. The core mechanic was simple, the plot was ridiculous, and I love everything about it. However, the best part was the price, free.
Smallest Completion Window: 1 Day
Playing short games that I could beat in one sitting felt great. I completed eight titles in 1-day windows. That's each game only taking one day to complete, not one day to complete eight games. While possible, that would be wild. It would also require some planning, but it does sound fun. I may try to beat as many as I can a single day next year as a personal challenge. The single-day completions this year are:
- Furi
- Spyro The Dragon
- Firewatch
- Journey
- Helltaker
- Deep Space Waifu: Fantasy
- Nekopara Vol 0
- Halo ODST
Largest Completion Window: Halo Combat Evolved 23 days.
Halo Combat Evolved doesn't take a long time to beat and not 23 days, that's for sure. But, The Library mission on legendary sure felt like it. However, a friend and I co-oped it, so we had to coordinate when we both could and felt like playing. Plus, two idiots playing on legendary with multiple skulls activated did cause many retries. I still find it amazing how different the graphics between the original and remaster are.
Oldest Game: Super Metroid
Because I wanted to get more use out of my Nintendo Online account (I still did use it very much), I ended up playing Super Metroid for the first time this year. The original came out on March 19, 1994, and I see why people praised it so much. I beat it with a 74% completion rating, and for a game that old, it holds up surprisingly well.
Cost Statistics (This won't look good, sorry)
Because I was tracking data this year, I decided to look up the pricing data for every game I currently own from 2015 onwards. I choose 2015 because, towards the end of 2014, I had to get rid of about 90% of my physical games and wasn't onboard the digital train yet. I started to reacquire them in 2015, and digitally for the most part. Yes, it was a hassle to sort all this data, and no, it was not worth it. It hurts just looking at the data. I am both amazed and ashamed, just thinking about how much I've spent on games over the years.
Unfortunately, I have the habit of buying games on sale, whether I plan to play them or not. I've only come to realize that now that I was tracking data. Sure, I'll tell myself I'll play them in the future or that I'm supporting developers. But in reality, I buy them and forget that I even own them. They get lost in my ever-expanding library. It doesn't help that I've subscribed to the Humble Bundle Monthy for a few years. It's a great bang for your buck, but it also over-inflated my library with things I don't want to play. I only added everything from each bundle because I technically paid for them. Since I have unsubscribed, I will try my damnedest to avoid buy games because of a bundle or sale in the future. Should I buy a game, I WILL PLAY IT SOON
TM AFTER THE PURCHASE.
This table is three parts: Games Played, Game Bought (including Humble Bundle), and Game Bought (excluding Humble Bundle). I separated the games bought because Humble Bundle has been a reassuring cost I never gave any mind to, similar to Spotify premium. Since I paid for them, I added the games to my library but never actively sought them out. I also gave codes away to family and friends if there were games they'd been wanting.
| |
Total Games Played 2020 | 60 |
Cost at Full Price (Games Played): | $ 1,486.52 |
Cost at Paid Price (Games Played): | $ 923.94 |
Average Game Cost (Games Played): | $ 18.38 |
| |
Total Games Bought (Including HumbleBundles) | 181 |
Games Played from (Bought + Humble) | 18 |
Total at Full Price (Bought + Humble) | $ 4,255.90 |
Total at Paid Price (Bought + Humble) | $ 808.00 |
Average Game Cost (Bought + Humble) | $ 4.46 |
| |
Total Games Bought (Excluding HumbleBundles) | 53 |
Games Played from (Bought - Humble) | 18 |
Total at Full Price (Bought - Humble) | $ 1,293.50 |
Total at Paid Price (Bought - Humble) | $ 639.13 |
Average Game Cost (Bought - Humble) | $ 12.06 |
Most Common Genre: Shooters (7)
I'm not surprised that shooters were my most common genre this year since I tend to lean towards those or platformers. This year I completed seven shooters and five 3D platformers. We'll see if it's similar next year or not.
Most Common Developer: Capcom (6)
In my head, Capcom is a fighting game developer, so I'm surprised that this was my most common developer despite not playing any fighting games. The next closest was 343 Industries (Bungie since I only played their games), with three games in the Master Cheif collection.
Most Common Platform: PC (54)
While it isn't surprising that my most common platform was PC, I'm astonished by the fact that it was most common by a landside. 54 of the 60 games I played this year were on PC. The no were close second was the Switch with five games, and third was the PS4 with a single game. Next year, I need to play more titles on the Switch and, without a doubt, the PS4. Considering I've had my PS4 for four years and have only completed a single game, which was Bloodborne this year.
Total 100% (all Achievements) Games: 24
While I don't try to %100 every game I play, I tend to go for as many as possible without replaying a game. However, there are also times that I decide to gain all achievements at random for games. But, 24 games is a little more than half of the games I beat this year. That is wild to me, and I could still go and complete a few before the year is over with a little effort. The two games I'm most impressed over 100%ing this year are Monster Hunter World (&Iceborn) and Digimon Story Cyber Sleuth: Complete Edition.
12in12 Challenges: 52 Points achieved of the 66 possible
I didn't go out of my way to complete any but ended up with 52 points in total. Hopefully, next year they come back with new challenges. The Ultimate Challenges were a neat addition to the 12 in 12 experience and added an extra layer to gaming.
2021's Want to Play
I was so focused on the year in review that I never added anything about next year. Thank you,
u/Ferrumn, for mentioning it. These aren't definite picks, but self-suggestions should the desire to play them arise. I've been interested in most of these titles since their release, but there are a few titles I'm anticipating and planning on buying at launch whenever that maybe. Here's my 2021's list of want to play games:
- Alien Isolation
- Bayonetta
- Breath of the Wild 2 (At release if it comes out)
- Cave Story +
- Celeste
- Crash Bandicoot N. Sane Trilogy
- Devil May Cry Series
- Digimon Survive (At release if it comes out)
- Doki Doki Literature Club
- Elden Ring (At release if it comes out)
- F.E.A.R Series
- Final Fantasy 7 (original)
- Gears 5
- Gorogoa
- Gravity Rush Series
- Heaven Will Be Mine
- Kingdom Hearts Series
- Last of Us Remastered
- Monster Hunter Rise (At release)
- Ori and The Will Of The Wisps
- Prey (2017)
- Project Warlock
- Psychonauts 2 (At release if it comes out)
- Pyre
- Resident Evil 3 Remake, 4, and 7
- To The Moon
- Yoku's Island Express
- Yooka-Laylee
TL;DR
Completed 43 games
Year's best Monster Hunter World Iceborne (520.7 hours)
Year's worst Boardlands 3 (finished because of friends)
Play Umurangi Generation
I stuck with PC mostly
I want more Elden Ring info, but Monster Hunter Rise look great
I am terrible with money and games
Edit 1: Added 2021's Want to Play
submitted by ANeoNobody to 12in12 [link] [comments]
Netflix of Gaming
Satya Nadella has said explicitly that Microsoft wants to be the “Netflix of gaming”, though he has called that shorthand to soften the stance a bit. Phil Spencer has also pushed back on the term because Netflix does not directly sell any content, only subscriptions. Still, I think the term, short hand or not, is very accurate to what Microsoft is doing right now. It is going to translate into 50 to 75 million subscribers over the next ten years and billions in annual revenue for Game Pass as long as it can do the three things Netflix did to secure a vast user base.
Microsoft’s ambitions mirror Netflix in a lot of ways. Netflix wants to be available everywhere possible, and Game Pass has moved that direction too. You can now play on a console (any generation with online connectivity), computer, cell phone (except Apple for now), possibly a Fire Stick like product that has been rumored, and of course they recently said there would be a smart TV app in the next 12 months. Accessibility is key to getting the growth that Netflix has achieved.
Another key is content. Netflix got some sweetheart deals at the beginning of their foray into streaming before IP holders knew what streaming rights were worth. Netflix used that as a buffer to start creating its own content library. Microsoft is going to work the other direction. They already have a library of content that they will continue to add to, but they have been working hard to keep a continuous stream of third-party content coming to Game Pass. Most notably, the EA Play access that recently brought nearly 100 more games to the service. There have also been high profile games like Control just this month, or Doom Eternal and No Man’s Sky earlier in the year. Mix some big hitters in here and there with smaller titles, and every month is exciting on Game Pass.
The last ingredient is to make this accessible all the time, nearly everywhere through streaming. That is getting closer with the announcement that PC and iOS will have cloud gaming through Game Pass Ultimate by spring. The big pieces are nearly in place, though some hurdles still exist. This accessibility is new to gaming. In the past you have had to spend hundreds or even thousands of dollars to get a console or gaming PC to access all the games, but downloading an app to your TV or smart phone takes away that barrier to entry. Microsoft now needs to stay the course, keep offering the best service in gaming, and bring in as many new customers as possible. How many new customers could that possibly be?
Using this
Business Insider article, and then grabbing reported totals through 2019 from Netflix reports, I have the growth rates starting the year after streaming began for Netflix users. The first few years include the DVD part of the Netflix business, which seems appropriate to me given that Microsoft is starting the streaming off of their currently running physical business just like Netflix before them. The growth rates look like this:
2008 25.5%
2009 30.7%
2010 63.1%
2011 17.6%
2012 41.4%
2013 33.3%
2014 29.4%
2015 30.3%
2016 25.5%
2017 25.4%
2018 18.2%
2019 20.2%
I am not including 2020 where they are estimated to cross over the 200 million user mark because the pandemic may make that data point a little weird. If you take this and try to figure out where on the growth curve Microsoft is, I would argue somewhere around 2010. Game Pass has been established and running for a few years, but this is the first year they have seen explosive growth like Netflix did in 2010. Earlier in 2020 Game Pass hit 10 million users, and recently said they hit 15 million, so growth is definitely north of 50% this year. If you take that 15 million and extrapolate along the growth curve from 2010 to 2019, then the total users 9 years from now would be 125.3 million, but I think that is too high for several reasons.
The main reason Game Pass will not match Netflix exactly is that Netflix has a larger potential audience. The Bureau of Labor Statistics shows that on any given day 80% of Americans watch some television. The NPD gamer segmentation report for 2018/19 showed that 67% of Americans play video games, so not too far below the 80%, but 34% of that 67% are mobile only. Game Pass can now reach mobile only players, but I would assume not all of them are going to be interested in Game Pass, as a large proportion might be very casual gamers. If 25% of them are persuadable (you still won’t get all 25%), then somewhere around 41% of the US population is made up of potential Game Pass customers. That is about half of the television number, so that 125.3 million user extrapolation shows that Microsoft can expect to get to a subscriber base of something like 62.6 million users over the next 9 years (or if you halve all the growth rates instead of the result 46.3 million). There is an international component that makes this more difficulty to assess, but based on all of this I think 50 to 75 million subscribers a decade from now is very attainable, though there are some barriers that could make that hard to pull off, as well as some things that could make it too conservative an estimate.
Barriers:
Like Netflix, the game streaming technology has to overcome two major technical problems. Making the experience good enough, and access to quality internet. Right now, input lag and inconsistent HD output while streaming games, among other things, means the experience on console or computer is still quite a bit better. Microsoft needs to make the streaming experience as close to its experience on an Xbox console as possible. Netflix used to have similar issues and overcame them, so I am going to give Microsoft the benefit of the doubt that they will get there. Internet quality is the biggest hurdle in my opinion since it is not in Microsoft’s control. Data caps and getting 25 to 50 MBPS consistently are going to be problematic. Anyone my age remembers the one kid in junior high who ran up a $2,000 phone bill when the internet was new, and those data caps are not going to handle game streaming any better. To really reach the masses, especially in poorer countries, both mobile and regular internet stability and pricing strategies are going to need to adapt to this game streaming world.
Opportunities:
Mobile may be a much larger opportunity than what I am giving it credit for. You could argue that having access to higher quality video games on mobile than there are currently means even more people will become gamers on that platform. Another possibility is that COVID lockdowns made more gamers or brought some old gamers back, meaning the potential group is larger than I am estimating. Sales of video games and hardware have been consistently high throughout this year, and that could be a big opportunity for the companies in the gaming industry broadly. That is before the synergistic advantages that they are likely to see.
"We see that people actually spend 20 percent more time playing games, try 30 percent more genres, and play 40 percent more total games, including outside the subscription. We have seen the highest levels of engagement ever on our own games and growth in the player base," Xbox gaming exec Sarah Bold told Wired.
Xbox is an $11 Billion business. It is possible Game Pass on its own could generate that much revenue a decade from now from subscriptions, additional game sales, and peripherals.
All in all, Microsoft is well poised to become the name synonymous with game streaming. They seem well ahead of the other entrants so far, Google and Amazon mostly. They have the ambition, they have the content, they have the infrastructure nearly in place, and now all they need is to execute the plan.
submitted by BtheEnder to kindafunny [link] [comments]
Mega eTextbooks release thread (part-35)! Find your textbooks here between $5-$25 :)
- Kindly note that the price range mentioned above is only for the books in the megathread list. Any requested books unavailable in the list can cost more, so please do not make any wrong assumptions.
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Please find the list below:
- US: A Narrative History Volume 1: To 1877, 8th Edition: James West Davidson
- Starting Out with Python, 5th Edition: Tony Gaddis
- Sanders' Paramedic Textbook Includes Navigate 2 Essentials Access, 5th Edition: Mick J. Sanders & AAOS & Kim McKenna
- Sanders' Paramedic Student Workbook, 5th Edition: Mick J. Sanders & American Academy of Orthopaedic Surgeons (AAOS)
- Philosophical, Ideological, and Theoretical Perspectives on Education, 2nd Edition: Gerald L. Gutek
- Metaphysics, Meaning, and Modality: Themes from Kit Fine: Mircea Dumitru
- Learning Theories: An Educational Perspective, 8th Edition: Dale Schunk
- Investments, 9th Canadian Edition: Zvi Bodie & Alex Kane & Alan Marcus & Lorne Switzer
- Intelligence Analysis: A Target-Centric Approach, 6th Edition: Robert M. Clark
- HR3 with CourseMate, 1 term, 3rd Edition: Angelo DeNisi & Ricky Griffin
- Horngren's Accounting, Volume 2, 11th Canadian Edition: Tracie Miller-Nobles & Brenda Mattison & Ella Mae Matsumura
- Fundamentals of Business Organizations for Paralegals, 6th Edition: Deborah E. Bouchoux
- Financial Accounting, 15th Edition: Carl S. Warren & James M. Reeve & Jonathan Duchac
- Contemporary Business, 18th Edition: Louis E. Boone & David L. Kurtz & Susan Berston
- Auditing: Assurance and Risk, 4th Edition: W. Robert Knechel & Steven E. Salterio
- Beginner's Guide to SOLIDWORKS 2020, Level II: Alejandro Reyes
- CCNA 200-301 Official Cert Guide, Volume 1, 1st Edition: Odom Wendell
- CCNA 200-301 Official Cert Guide, Volume 2, 1st Edition: Odom Wendell
- The New One Minute Manager, 1st Edition: Ken Blanchard & Spencer Johnson
- Mosby's Guide to Nursing Diagnosis, 6th Edition: Gail B. Ladwig & Betty J. Ackley & Mary Beth Makic
- Your Research Project: Designing, Planning, and Getting Started, 4th Edition: Nicholas Walliman
- Your Health Today: Choices in a Changing Society, 7th Edition: Michael Teague
- Writing Today, 4th Edition: Richard Johnson-Sheehan & Charles Paine
- Writing in the Technical Fields: A Practical Guide, 3rd Edition: Thorsten Ewald
- Writing and Reporting for the Media: Text and Workbook Package, 12th Edition: John R. Bender & Lucinda D. Davenport & Michael W. Drager & Fred Fedler
- Wrightsman's Psychology and the Legal System, 9th Edition: Edith Greene & Kirk Heilbrun
- Wounds and Lacerations - E-Book: Emergency Care and Closure, 4th Edition: Alexander T. Trott
- Worlds Together, Worlds Apart with Sources, Volume 1, 2nd Edition: Elizabeth Pollard & Clifford Rosenberg & Robert Tignor & Alan Karras
- World Regional Geography: Global Patterns, Local Lives, 8th Edition: Lydia Mihelic Pulsipher & Alex Pulsipher & Ola Johansson
- World Prehistory and the Anthropocene: Joy McCorriston & Julie Field
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- Martin Luther King Jr., Malcolm X, and the Civil Rights Struggle of the 1950s and 1960s: A Brief History with Documents, 1st Edition: David Howard-Pitney
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online gaming industry statistics 2016 video
Today we’ll find out more about this industry, thanks to some of the most fantastic video game statistics on the Web. The gaming industry is the wealthiest of all entertainment industries. It could also have a massive impact on our lives. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets – you’ll know what I mean. But before In the US the numbers are quite different, in 2016 only 3% out of the 4.2 billion who said they gamble regularly said they played online. This number must have gone up in the following years... Video gaming is multi-billion-dollar industry enjoyed by consumers around the world. Find more about the market in our analysis on the video gaming industry! The Mobile Gaming Industry Revenue & Growth Statistics The mobile gaming industry has proven it’s on track to increase market share, with the global industry projected to reach $106 billion by 2021. In 2012, the mobile gaming raked in $12.7 billion globally, meaning the industry will increase revenue by more than 730% over the course of nine years. Mobile gaming is also projected to dominate Find industry analysis, statistics, trends, data and forecasts on Global Casinos & Online Gambling from IBISWorld. Get up to speed on any industry with comprehensive intelligence that is easy to read. Banks, consultants, sales & marketing teams, accountants and students all find value in IBISWorld. We’ve compiled the latest online gaming statistics for 2019 including up to date data on gaming industry growth, popular gaming platforms, gaming by geographical region and much more. The online gambling industry is also witnessing an increasing risk of app-based hacking. In addition, compulsive gambling can affect an individual’s health and personal relationships, leading to issues such as depression or debts. COVID19 Impact Insights. The outbreak of COVID-19 is projected to favorably impact the market. To prevent the spread of the virus, countries across the globe have Please see the Industr y Statistics excel file for more details 6 Gambling industry GGY (£m) 0 2,000 4,000 6,000 8,000 10,000 12,000 14,000 16,000 0 1,000 2,000 3,000 4,000 5,000 T ot a l i n d u s t r y G G Y (£ m) G a m b l i n g t y p e t r e n d (£ m) Apr 2014 - Mar 2015 Apr 2015 - Mar 2016 Apr 2016 - Mar 2017 Apr 2017 - Mar 2018R Apr Industry Outlook Neu Online-Gaming-Plattformen nach der Anzahl der Unique User in Deutschland 2017. Prognose zum Umsatz mit PC-Gaming-Hardware weltweit bis 2020 . Umfrage in Deutschland zur Häufigkeit des Spielens von Online-PC-Games bis 2019. Umfrage zu Wünschen in Bezug auf das Thema mobiles Gaming in Deutschland 2016. Verteilung der Nutzer von Gaming-Apps nach Altersgruppen in den USA The latter two segments combined generated revenue of roughly 19.9 billion U.S. dollars in 2016 and, judging by the data volume of global online gaming traffic alone, which is forecast to grow
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online gaming industry statistics 2016
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