It’s Tuesday and, unfortunately (or fortunately?), I can’t think of anything witty to say for the opening of this SitRep. I was assured this was a cold country, and it turned out to be a lie, so the joke centre of my brain is not running at full capacity this week. My name is Konrad, and this is a brand new edition of our weekly updates.
https://preview.redd.it/mb0j8difs8c51.png?width=1000&format=png&auto=webp&s=6f017cd62c76cd758d22c6c539dfa3d586573b26 🗡 Tactical Updates 🗡
As part of our initiative to create a fun and fair environment, we’ve been investigating a variety of different methods used by cheaters throughout the last few months. Today, we are happy to share our progress on two major forms of cheating that aren’t possible anymore as of this week.
To kick things off, you should no longer see suspiciously new accounts (that haven’t yet completed the Arena Challenge) wielding the legendary MSR Rifle. We’ve closed the lid on this particular hack, and put a stop to players acquiring the MSR without going through the intended trials and tribulations. Alongside stopping the illegitimate acquisition of the MSR, we’ve also identified a potential avenue cheaters were using to get items and/or upgrades for free. This route has now been closed, meaning that all players should now be on an equal playing field when it comes to in-game progression. All players that have previously abused this route have also been permanently restricted from online play.
As well as the above, we also have a new automatic ban system, that will immediately restrict access to the game to anyone attempting to manipulate the game to get free items (such as weapons and currrency). This has been rolled out in a way that we’re extremely confident in its accuracy, although we’ll be keeping an eye throughout the following weeks.
This is another completed step in what we intend to be a series of improvements and upgrades to the anti-cheat system that will address the cheating and hacking reports that we’ve been receiving and monitoring from our community. For all of our fair, legitimate and competitive Arena Snipers, we are continuing to pave the way to a cleaner Arena, so we thank you for your continued patience.
- ...although the sixth mod slot is now free!
For some time, we have been seeing an issue where the sixth mod slot - that is, the one unlockable via a PREMIUM subscription. In some cases, it caused mods equipped to it to disappear if you restarted the app.
This seemed to be related to the way the game would verify if a player had a subscription or not on startup, and so the slot would be locked by default until confirmation was received that the subscription existed. Of course, this meant that the mod currently equipped to that particular slot would be unusable, and ultimately disappear once the subscription was validated and the slot was unlocked.
As a temporary fix, and in preparation for more major work on the subscriptions, we’ve gone ahead and made that slot free for everybody. I hope you can all enjoy a little more freedom to experiment with your World Ops mod combinations.
https://preview.redd.it/5ki6g40gs8c51.png?width=1000&format=png&auto=webp&s=890b1e481fe99e4e2aee507ac8e645270b0281e9 ⚔ Flashpoints ⚔
Resolved Issues
- In rare cases, an issue with subscription validation would cause the mod located in the 6th slot to disappear before its expiry date.
- In some cases, the 6th mod slot would be temporarily locked incorrectly.
- Fixed an exploit that allowed for free weapon upgrades.
- Fixed an exploit where weapons could be acquired regardless of specific requirements.
- Resolved an issue where a placeholder image with incorrect rewards would occasionally show up during the arena challenge.
Current Issues
- Premium+ is still unavailable for new purchases on iOS.
- In rare cases, a mod's experience is not displayed correctly and/or takes a while to update after receiving a duplicate mod.
- Customs bought from the Daily Deal may, under certain situations, fail to be delivered.
- Under certain conditions, the squad chat may crash the app (or be unavailable) after a captain change.
- The "Find A Squad" list doesn't get updated when swiping down at the bottom in order to load additional squads.
- Arena Challenge rounds are not granting +1 energy immediately in certain cases. Restarting the app will cause this Energy to appear.
- Daily Deals timer occasionally displays abnormally high wait times.
- Squad War rewards may not arrive correctly (or prompt a notification when received) for some players.
Player Support Delays
We're still in the process of improving and expanding our player support operations. While I would still like to advise that delays will be present, this should be changing in the future and we'll be able to respond to your tickets much more efficiently. In the meantime, please remember that submitting multiple tickets may slow down our response time. I'd also like to mention that threats or abuse may only result in your ticket no longer receiving a response.
We would also like to share that we've made some significant progress on remaining tickets recently. We're still not where we want to be, although we expect operations to be closer to our regular response times within the next few weeks. I would finally like to recommend that, before submitting a ticket, you check our previous SitReps, as well as articles located in our
FAQ.
https://preview.redd.it/ucwb15ggs8c51.png?width=1000&format=png&auto=webp&s=a405fc332f3d0813623ca72900fa01af5c508d85 📣 Squad Shoutout! 📣
That's right - a new SitRep means a new Squad Shoutout! This week we're featuring
Forze Speciali, and we're going to hear a little bit about them from
☆Fs☆ Hitman.
"We are a new Italian team that plays without tricks and all together we fight every war to the end!" So, they're new, they're Italian and they're determined! But what makes
Forze Speciali stand out?
"We are a united team that believes in clean play. We have a chat where members exchange tips and believe in respect between members and for the opponent." And there you have it - a clean, united Squad with an interest in respectful play and in sharing tips between skill levels. If you're new, and looking for a friendly place to get your feet under you, why not try
Forze Speciali? Of course, if you see
☆Fs☆ Hitman in the Arena, do send my regards!
That's that for this week, and as always, if you'd like to submit your own Squad, simply click
here! I'm aiming to showcase a fair spread of new and old, small and large Squads - so make sure your Captain has sent in a submission!
https://preview.redd.it/fsm6yvqgs8c51.png?width=1000&format=png&auto=webp&s=a78392643b9b9e3d1287ff0c2776f86d7f2d4d76 📖 Sniper's Story 📖
Orsis T-5000
The Orsis T-5000 is a Russian-made bolt-action sniper rifle, designed in 2011 as Orsis’ first ever production, and built in their Moscow factory. This rifle stands out as an example of dedicated manufacture, as no part of it is third-party. This means that, rather than using a German-made bolt or a British trigger guard, every single piece of this rifle is manufactured directly by Orsis.
https://preview.redd.it/78jyu2yjs8c51.png?width=1115&format=png&auto=webp&s=04e9ffdef4895f6552b51684372d6350ce658efc The weapon has seen action in both the Syrian Civil War, and the Iraqi Civil War of 2014-17, and is currently in use in Belarus, Russia, China and Vietnam, as well as by Egyptian and Iraqi special forces, and variations are currently in limited use - such as the modernised T-5000M and the made-for-precision
Tachnost.
This weapon is fairly rare in terms of media, with only one movie and a handful of games featuring it. That said, it seems so prominent in
Escape From Tarkov that I genuinely had a little trouble with my research. I’ve always been a little curious to try that game - if you know it, tell me in the comments if I should give it a shot!
That about wraps up this week's news and updates. I'll get back to your tickets, and I look forward to seeing your feedback. Stay safe, and I'll see you next week. submitted by This is the new standard of "live service" games and looter shooters.
Since maintenance booted me off and I had enough caffeine in me to prevent me from sleeping I figured I'd type out my current thoughts and impressions on the game. I haven't hit the end game but I've put in a great deal of hours and been doing tons of side missions and roaming and experienced a lot of the many aspects of the game and have been fully immersed in it.
Atm almost 30 hours.
-> In fact this game is so good I haven't spent enough time to even be AWARE of the maintenance. I was truly shocked when I saw that message earlier this morning. I like the game so much I spend almost none on reddit. Huh, that's a switch!
----1: Me 3 weeks ago: "I have no idea what this game is? Why would I ever play it? I have Anthem!"
And I mean what I said in the title after playing nearly 30 hours of this game... and I never even looked at the first division game or this one. I genuinely never planned to buy this game and for the past 8 or so months have been very active in the Anthem subreddit and discord. So much so that I am even friends with Bioware employees and have chatted with them at length on discord and some have been childhood friends.
"What does that have to do with The Division?" you will probably wonder after reading all that: I genuinely couldn't have cared less for this game and my thoughts come as someone 100% neutral. That is until I started hearing more and more information. Checking out "build websites" was the first thing that tipped me off but I didn't delve deep enough but it primed me to be open to hear more later, these were advised for me to check out because I was working on an Anthem build website.
(ETA = ???? I might scrap the project because it's in such a poor state. I love the devs but I don't feel that they love us if I'm going to be honest. Not exactly rivveting inspiration for someone putting in their free time for 0 pay and planning to put 0 advertisements or "premium" features into a website to be treated like a QA tester. But I digress and I apologize for that. My frustration is only amplified towards Anthem after playing this game that opened my eyes to the facts.)
So I feel that I come from a very neutral standpoint on this game. I don't know the devs and I had no prior work done for any website or pet project that might have drawn me to feel "invested" in this game and hope it succeeds.
And I just flat out think it is that good. ----2: I am immersed in a story and open world I don't want to get out of.
Walking around TD2's map I am finding all sorts of wildlife from deer to various types of dogs and foxes and eagles and rats and the rest. There is nonstop clutter everywhere, and by "clutter" I mean I genuinely find the entire scenery believeable.
I have gone into what I assume are tech startups in the game and they genuinely feel like that cliche over-zealously designed startup. And even the couches in said startup that are the same type have their pillows individually placed in different locations.
TV's are in the locations I'd expect them to be, kitchens have microwaves and sinks and all the stuff one would hope to be in one. The ground is covered in papers and computer set ups are actually very believable for the most part (I've come across some where I was a littleee... skeptical....).
That's not even getting into the roaming NPCs that have so many lines of dialogue that are actually believable. Sometimes they say they are bored or that they are hot and then say it wasn't this hot last year and go on about air conditioning.
Sometimes I am joining a mission to help rescue a hostage. Sometimes I am just walking with an already patrolling group of allies who are looking for food. Sometimes I am taking over a new control point with allies, sometimes I am stopping an execution.
And the worst part is that I have already been caught in a loop of doing this just roaming the open world for hours on end already. It's absolutely captivating and as someone who has HAPPILY skipped most side-quests and side-missions in games like even my primary game FFXIV... I am alarmed.
I have no idea how you did it, but you made even me want to do the bloody side missions.
And this is terrifying to me, because I would literally have rather have Solid Snake from MGS take a massive post-tacobell dump on my face than play freeplay in Anthem. "Challenge of Valor" more like challenge of no I don't want to do 100 world quests where I need to run around like a bumbling buffoon hoping for some RNG quest trigger to say "ahhh freelancer we need your help here!".
As I said, I have no idea how you did this to me but I am completely engaged and most critically happy.
And I know it's random to say, but I lost my mind laughing when I saw 3 random patrolling friendly NPCs burst out of the sewer right in front of me earlier in the game! I was like "OMG?! Where did YOU all come from?!". Well done!
----3: I CAN HEAL!?
I am exhausted of these games coming out lately that have no form of healing because "it doesn't belong in X game". (Looking at you too, Dragon Age: Inquisition.) That's been my main archetype since I was like 4 or so playing MUDs online. Don't get me wrong, I do believe it doesn't have a place in many games. But I want to say that it's a breath of fresh air to be able to play my actual main role in this game.
In fact that gets into one of the more general things I adore about this game: It feels like it has taken the core elements out of traditional MMORPG gaming and has delicately painted these features alongside more traditional shooter mechanics in a way I find awe-inspiring.
Back to healing specifically though!
Healing feels rewarding. It also feels like it takes a lot of skill. As an analogy I feel less like Mercy and much more like Ana, and I find that very engaging. Chem Launcher is fantastic and I adore the ability already, and I do not have a full build for it yet. I also like the healing drone and it does feel very similar to Zenyatta's healing orb. This isn't even getting into the multitude of other options I can do outside of that.
It feels rewarding, engaging and not faceroll. They feel strong while having some very heavy drawbacks such as cooldowns and keeping your drone from getting wacked out of the air.
This is how I want to heal. Challenge me but if I pull off some shenanigans I like the reward. Chem launcher I've found difficult to use properly but the reward is sweet.
----4: Builds!
-Weapons
-Armor sets broken into a multitude of pieces
-Special bonuses on them like exotic traits, random bonuses and mod slots.
-Skills
-Skills also have mod slots.
-Specializations and their respective trees of options
I genuinely think this game has a fantastic base to maneuver around builds and promoting individual playstyle. Such as for me right now as of writing this post-- I am running around with the shield that lets me use my primary weapon + chem launcher. This lets me lay out heals on allies and myself while also being able to hammer down the front line. And I am NOT at endgame yet.
But I feel that I have such a strong sense of agency with my playstyle that I feel genuinely happy with where I am at. I feel tanky and like I can protect myself while acting as a support to my team. I feel like I can break the lines by putting myself forward and if someone gets too close shield bash them into oblivion.
I can see easily endgame there being a ridiculous amount of builds.
----5: Loot! Loot! And LOOT!
So much loot. Just walking around without killing anything down an alleyway and you can have like 9 boxes of loot just there.
It's incredible.
Not to mention enemies just shower you in loot and I can almost always go back to the stash and find a new upgrade to my build that I want. Meaning that I actually am finding incremental builds and feel like I am having some progression and have some semblance of agency over my builds.
Take note, Anthem. This is what I was bloody well talking to you about in my 2x plat, 4x gold 3x silver 1.1k upvoted constructive criticism post-- which for the record got no dev attention.
https://www.nbcsports.com/chicago/sites/csnchicago/files/shrug.gif Anyhow point is, the loot is solid. You will feel a sense of progression in this game unlike Anthem where I can easily say I felt starved. I haven't seen all of endgame yet but considering I am already seeing decent stuff from clan-mates... I am quite confident in this claim.
https://cdn.discordapp.com/attachments/552947077563416638/555529985490681873/Tom_Clancys_The_Division_2_Screenshot_2019.03.13_-_19.17.17.07.png ( If anyone is wondering which one I mean for the record or thinks I am bluffing I sadly am not:
https://www.reddit.com/AnthemTheGame/comments/aytu0z/constructive_feedback_with_chartsgraphs/ So there is the "receipt" as people are calling it these days...)
----6: MTX? I am not even noticing them really!
In the live-service genre that I actually made a 42 minute video hammering the industry a few weeks ago... it's very predatory. Lootboxes and pay to win mechanics and the whole gambit.
I haven't felt pressured to buy anything even once.
Which yes yes YES I know people should say "but why is that a positive! that should be expected!" but that's just not the standard for looter shooters. So I am going to say this as a positive, I have taken note of this and it is appreciated.
----7: Bullet Spongey? Not really.
So I genuinely thought this game was going to be bullet sponge. There you go I said it. I expected complete bullet sponge nightmare fuel.
And I mean the HEAVIEST armored targets ARE very spongey bullet wise. But there is a trick-- aim at the right spots and after a short while you blow through them like they are a joke.
Not to mention the number of armor-aggressive skill variants we have that can melt armor and chip away weakpoints or otherwise just like them on fire.
I haven't seen endgame raiding yet but everything I've experienced thus far, I don't feel anything is bullet spongey.
And I haven't seen anything nearly as dreadfully bullet spongey as The Monitor on GM3. Absolutely screw that fight and everything it represents. You wonder why it seems like the majority of people do the first 2 chests and leave and ask "Hmmm? Why?".
I haven't felt anything like that in TD2 thus far!
---- 8: Weapons.
Oh. My. Goodness. I love it. Although I certainly am not a gaming shooter expert by any stretch, I can say I personally find this a strong positive.
These weapons all feel very unique to shoot and have a great feeling to them. I have my obvious preferences as anyone does, but they feel dramatically different from one another and feel very tight and rewarding to use. As a comparison I feel like these weapons are better feeling than Warframe, DRAMATICALLY better than Anthem (sorry but just saying it) and probably around Apex Legends.
I really feel that these are fantastic to use. They handle well, aim well and shoot well and you suffer realistic drawbacks from using particular ones such as your targeting flinging upwards aggressively after firing a shot with particular weapons.
Not to mention many of the bonuses the weapons give that I've seen thus far seem to really feed into the fantasy of various gameplay styles. I really do enjoy this aspect a lot and it's been in my humble opinion exceedingly well done.
----- 9: Story. (NO SPOILERS).
I feel captivated by the overarching story that envelops this world. I feel drawn to feel sympathetic and compassion for the civilians enduring this and I feel that this is a very powerful story about PEOPLE PEOPLE PEOPLE PEOPLE. It feels very similar to me to The Walking Dead, flat out I get a lot of those vibes-- and that is again a story more about human interaction and human psychology than the actual zombies or the virus infecting people.
The virus and deaths and plagues only serve as the fuel and that fire that is lighted under the butts of people. A catalyst, if you would, that drives people to act in their most raw unchained forms.
The overarching theme is captivating and I felt drawn into it from the second I stepped out of character creation.
The story isn't just told to you either. You EXPERIENCE it. Less talk, and more action.
LESS CODEX ENTRIES, MORE SHOWING. You don't read about people suffering. You see an execution on the street in FREE ROAM in the open world.
The individual quests also are very compelling and you feel drawn to them, or at least I did. I felt wholly crushed by some aspects of the story and felt a bit angry at particular NPCs for others.
There also seems to be a diverse set of personalities in the characters themselves. Some are insane and quirky, some you want to throw a wrench at and knockout to get them to just stop harassing you (looking at you, shopkeepers in base of operations!). Other than the officers that you hire... I find that their conversation with you is so brief that I had nothing to relate too. I tried the shooting range and deadzone and guild/clan one and I was bewildered at how little they had to say to me. It was, I admit, very saddening at the time.
---- General "The bad" (which is tbqh not even that bad).
1: Silent protagonist:
I really do not like a silent protagonist. It feels stale and awkward to me and I hated it in D2 where we had that robot talk for us, I guess at least right now I feel slightly less insulted and like I am too stupid to talk because it's just silent and I don't need my robot friend to speak for me.
I admit I do somewhat miss Anthem's main protagonist talking. And even if this entire trailer they did about "choices will impact your game" was a load of LIES and the conversations you have are spectacularly insulting placebos... I liked that I didn't feel I was too dumb to talk.
2: Early game skill modification is inaccessible even if you get level 10 or so skill mods.
Give me a level 10 skill mod. Needs 300+ power. How exactly am I meant to use this? I can't... I really can't and that is a let down. While it's not game breaking at all, I am somewhat unhappy I couldn't play with this aspect of the game earlier.
3: Only 2 skills...
I don't have much more to say on this but I really am not a fan of so few skills in gaming and wish we could have more again. I mean it's fine, I'm not complaining. But I genuinely would love to have a loadout of 3 skills. However I guess that comes down to the pick and choose nature of this game, can't have it all. Even if I want it all :,(
4: Cooldowns.
It's probably because I am not level 30 yet but my goodness gracious these cooldowns are genuinely awful. While I have no issue praising the game, if my shield breaks and it's on a 200 second cooldown timer that's just utterly masochistic to make me not have it for that long. I understand it is a case of "git gud" but for other skills like a restorative healing hive (not the revive one) where I throw it down in a location to AOE heal allies... how can I reposition that?
I can break it and then I am still put on an insane cooldown timer where I basically don't have that ability. It makes things feel very unwieldy and I've noticed myself be very hesitant to use abilities all that often with these CDs.
...Leading to my current build of shield + chem launcher, where I can be very consistently helping allies. Because I genuinely feel the CDs are too harsh.
But again this could also be seen as an opportunity for high cooldown builds to actually shine and be represented in the game. So perhaps this is exactly as planned. Where I feel like a "spot healer" at present earlier on than 30 instead of the endgame healing beast I will be later.
5: Moving rapidly out of cover feels clunky to me.
I know it's because I am a noob to The Division but genuinely I feel that some of the times when I am moving around cover that it's a bit awkward and difficult to do.
Eg: I tried to get to cover and an enemy was approaching me, was trying to turn around cover to be behind it but my character moved so slowly I did die.
I'll try hitting double space to do that dodge roll or something.
6: I WANT TO REMOVE THE ARMOR ON THE CHEST.
Seriously please please please please let us remove that ugly armor vest. I realize we can use that soldier uniform to cover it up, but that's the only one I've seen. I just want rid of it for good.
:,( Let me see my body cosmetic choices PLEASE ;~;!!!!
7: It might just be me but I am not really connecting to the "main" story?
Without giving spoilers. It all feels very disjoint to me. I mean I really feel the narrative overall that I am in D.C. trying to help people out and the individual stories are very very very compelling. But I am missing that sense of an cohesive single narrative. It could be that I've just been lost in free roaming for hours but I lack that same sense as I have in other games in the past.
But as I have said above, I do feel compelled and drawn into the story at a high level of helping people in D.C., saving civilians, completing bounties, giving supplies to camps and taking over camps and the rest. I also think the individual main story missions are VERY compelling. The problem is that the middle feels cut out, which isn't really a problem and it might just be me. But those individual very compelling stories feel just disjoint to me?
8: If you're looking for character relationships like Dragon age origins look elsewhere.
NO I DO NOT MEAN ACTUAL "RELATIONSHIP RELATIONSHIPS".
But I mean like bonds like with Morrigan or Alistair from Dragon Age: Origins. You don't get to learn about your officers in the white house that much. You don't learn that much about other NPCs that much. I felt very disconnected from the cast of NPCs in general outside of a very select few and even then it is no where even close to the same level of NPC interaction and bonding as in DA:O. It felt very superficial and kind of "eh?".
I remember recruiting my first employee to the base of operations for crafting or whatever. It was ok.
Then I tried the shooting range and deadzone and guild/clan one and I was bewildered at how little they had to say to me. It was, I admit, very saddening at the time.
9: Character creator.
The lack of beard options in this game is depressing. I mean we have a few! WOAH THERE! Like let me reel that back in. This isn't like Destiny 2 that I have literally made fun of multiple times in the past to friends. We actually have some options. But I have come across NPCs with better beard options and I feel a little sad. Or hair.
I genuinely went into the character creator to make my character look like this:
https://instagram.fyxd1-1.fna.fbcdn.net/vp/11a63a89f3c36883953617233cbd1035/5D091E74/t51.2885-15/e35/38748660_2063253063727684_7828397707432558592_n.jpg?_nc_ht=instagram.fyxd1-1.fna.fbcdn.net And honestly I failed. No 2 ways about saying that.
-No hairstyles shaved on the sides with longer hair or even viking style.
-Beard options are either very "ehhh" or massive untamed bush. I prefer thinner on the cheeks that grows longer on the chin as depicted above.
Or why can we only have one arm tattoo? I'd love the ability to just go "all-in" and have the option to cover my character with them. I think this would be a huge boost to character customization. Even following the image above I've got tattoos on each arm, not just one.
Not to mention the next point which is my final negative I can say... but I'll let myself get to that point later on (ahem).
---- Final negative: Male Butts are weak and lackluster and I want to pay for cosmetics to upgrade this.
I come from Warframe.
But anyhow the last thing I'd describe myself would be "dummy thicc" and I am far from worried that my butt will alert the guards as I sneak around.
But seriously I feel like my character doesn't even have a butt. It literally is just flat as a board and I genuinely find that lame.
Please add this as cosmetic options :)
MGS Snake Thiccness Pls :D
---- CONCLUSION.
This feels like elements out of my main game (FFXIV) and elements out of my secondary game (Warframe) as well as traditional shooter mechanics were packed in a room that had naughty times and produced this baby called TD2 that had many of the best traits out of these.
I feel that if someone likes MMORPG games that they will feel at home here with the multitude of very MMORPG elements in it.
I feel that if someone likes shooter elements they will feel happy here.
I feel that if someone is a theorycrafting math-nerd like myself they will be very happy here.
I feel that if someone enjoys immersing themselves in a world and getting lost in it they will feel happy here.
For a game I honestly made so many assumptions about and tuned out when people were talking about it-- I genuinely regret not paying attention earlier. And I am genuinely happy Anthem bombed so hard that I became an "Anthem refugee" and actually gave this game a chance. I am not going to lie when I say that 3 weeks ago I couldn't have possibly cared less if this game just didn't exist.
Yet I love it. It's been a very long time (FFXIV Heavensward release probably?) since I've been this excited over a video game where I genuinely hate that I need to go to my job and want to just play it and watch the clock tick down and then quickly rush to play this game.
The build system is rewarding and fleshed out to a degree that is absolutely maddeningly decadent and theorycrafters will want to indulge in for months to come I am quite sure. The combat is very solid and gunplay is absolutely terrific imho. The guns feel fantastic. The skills also feel very impactful and meaningful, good placement of a turret skill can absolutely wipe down droves of enemies. The cosmetic system could use some improvements but I will say that the cosmetics do look different and the system seems good.
Also this game has tons of content. Tons. It doesn't feel like a half-butted minimum viable product where every single inch of it was devoured over and over in meetings of "YOU WANT THAT MECHANIC? WILL IT MAKE MONEY?" like what I feel happened over and over with Anthem. Where the quirky oddities of the game were slowly eroded. I genuinely feel TD2 has tons of content right now and a very clear roadmap that makes me feel comfortable saying this-- especially after the more than shaky state of Anthem where I got invested into the gaming equivalent of a bear trap.
To present it as an analogy: If this game was a girl or guy (whichever you're into), she/he would be THICC AF. Thicc like Solid Snake. Dummy Thicc.
I genuinely believe this is a game that ANYONE who even looked at Anthem should seriously consider. And as someone who has stated very clearly I am neither a fanboy of this game nor loyal to it's developers (like I am Bioware, where I have actual childhood friends working there now)... this game is good. It's real real real real good.
9/10 easily so far before getting to endgame.
Now I need to just get to endgame when the servers come back up and see how that pans out... but I already feel like I've gotten my money's worth. This is completely enjoyable.
I will end my thoughts on the same note as I started them with: As someone who fundamentally couldn't have cared less if this game failed I am genuinely happy I looked at this game.
~Thank you Anthem for being just that spectacular of a painful disappointment that you drove me here, I can see myself enjoying this game for the next 2 years easily.~
This is the new standard.
submitted by Hello there! I am looking for one (1) player to join me and my group in a 5e campaign set in a homebrew setting. Due to life getting the way, one of our players had to drop out of the game, so we are looking for a replacement player.
Before getting into everything, a little about me. I have been playing D&D for almost a decade at this point, with a fair amount of DM experience in that time, and I have found that I enjoy games with more focus on RP than combat. Not to say I want no combat, but to put a number to it I would say something in the realm of 60-40 in favor of RP is what I enjoy most. I am still getting used to DMing online, however, this is my first time doing so.
General Information
We play from around 630 PM to 1030 PM EST on Tuesdays.
We are using Discord for voice and chat log, Roll20 for maps and dice rolls.
Setting Information
In the world of Thavol, things are getting out of hand. The kingdoms of Beshar and Siannodel have gone to war, Siannodel recently finished conquering another neighboring kingdom, banditry is on the rise, and pirates are raiding the western coast. Oh, also magic and magical creatures have suddenly begun to appear.
One month ago, certain people have begun exhibiting magical abilities such as lifting objects with their minds, lighting things on fire, and healing minor wounds. Far more concerning is the sudden emergence of all kinds of magical creatures: great fire breathing lizards, giant lion/eagle hybrids, ghosts, fairies, and more.
To put it simply, until one month ago this world lacked any sort of magic or magical creatures, functionally similar to Middle Earth minus any super natural things like the Rings, Wizards, etc. The closest thing to monsters prior to whatever caused magic to appear were Orcs and Goblins, with bandits and hungry wildlife providing the only other threats to travelers.
Because of this, characters and NPCs should have little to no information on how to deal with these supernatural threats initially. It should take trial and error to learn strengths and weaknesses of the monsters. To that end, I will be adding resistances and vulnerabilities to some monsters that don't normally have them as well as introducing new monsters, though the main idea is that learning a monster's weaknesses will be part of the RP/problem solving.
The above is mostly copy/pasted from when I first posted this looking for players. Below is a summary of play and a quick run down of the different kingdoms in Thavol.
Each of the five races (Human, Halfling, Wood Elf, Halfing, Dwarf, Tabaxi) have two of their own kingdoms in Thavol, with play currently taking place in western Siannodel, an Elven kingdom.
Human kingdoms: Beshar and KavirHalfling kingdoms: Thermidge and BindboleElven kingdoms: Oronie and SiannodelDwarven kingdoms: Albahra and OljabalTabaxi kingdoms: Lancha and Almeria
Naturally, the ruling race makes up the majority of any given kingdom. That said, all of the races can be found in any kingdom, though less easily in the more remote locations.
The campaign so far has seen the PCs arrive in a small mining town where numerous people have gone missing. They discovered Yuan-ti as the culprits and tracked down their base. They took out a significant amount of Yuan-ti, but their leader was preparing to destroy them with his magic when a large group of Dragonborn assaulted the camp, distracting the Yuan-ti. While freeing slaves the PCs were asked to find an important Tabaxi woman by a Tabaxi slave, who they found her underground beneath the central keep of the Yuan-ti.
The leader of the Dragonborn was impressed with their triumph over the Yuan-ti and challenged them to a duel, not to the death, saying that if they impressed him enough he would tell them what was going on. He impressed enough to tell them that there was a competition or a game being held in the world and that it had to do with a magic orb the Yuan-ti had, which he called a "star", and the sudden appearance of magic. He was not impressed enough to divulge all details, but he did see enough potential in the PCs to tell them that if they could find another "star" and find him again, he would tell them everything.
The PCs are currently escorting the escaped slaves back to town.
Character Creation Information
You will be starting at level 3
Point buy for ability scores and your choice of rolls or averages for HP.
Warlock class is not allowed
I am restricting the race options to Human, Halfling, Wood Elf, Half Elf, Dwarf, Tabaxi. The magical races such as Dragonborn, High Elf, and Tiefling are either yet to make an appearance in the world or are not yet "unlocked" for character creation.
Languages that are available to be picked currently are simply Common/Human, Halfling, Wood Elf, Dwarf, and Tabaxi.
As play goes along, befriending different races can unlock them for character creation in the event a PC dies. Similarly if a Patron can be found the Warlock class can also be unlocked (either for multiclassing or character creation).
Players are free to choose spell casting classes, but learning spells will be handled differently. PCs who can learn magic will be some of the forerunners of the magical arts and as such they are developing all of their magical abilities from nothing. In game terms this means that I will be adding a homebrew mechanic I'm calling "spell xp."
Put simply, casters earn spell xp for casting spells other than cantrips and can use that xp to purchase new spells from their class spell list. At character creation, or when multiclassing into a caster class, any spell caster begins with a number of spells equal to how many they can prepare at level 1 and must purchase more spells as they play. Higher level spells cost more xp to develop/learn, but are also worth more xp when cast. As usual you can't learn a spell you don't have slots for and the slots mechanic remains unchanged.
If you decide to play a spell caster, you will begin play with 10 points of spell xp, 14 if you choose wizard (as they have access to arcane recovery). If you pick a half casting class such as Ranger or Paladin, you will start with 4 spell xp.
That being said, as time moves on you might be able to find NPCs who can teach you spells you haven't figured out on your own yet, for a price.
I am looking to make the game at least somewhat sandboxy, including character development and backstories in the campaign. Go nuts with your backstory, but understand I might change things to make it fit more with the world.
Misc Stuff
NO MURDER HOBOS.
Now that that's out of the way, please be willing to share, no stealing from other players, loot hogging, etc. I want this campaign to continue for quite some time and those kinds of actions tend to break the group apart in my experience.
For those who are concerned about group composition, we currently have a monster slayer ranger, a circle of the shepherd druid, and a theurgy wizard.
Joining
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