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Note: Many of the links are to the Amity Arena Library, a website devoted to the game which includes tracking the history of it through patchnotes and a running history of what cards entered and left the meta. Their website was a valuable resource for this post.Mobile gaming has taken off like a wildfire since the advent of the smartphone boosted the average processing power a phone could carry. Initially it took the form of crossing over older, more easily runnable games onto the mobile market to... mixed success, but in recent years we've seen both the West and East use mobile gaming to replace the old fashioned movie tie in game. It's easily accessable, has a much wider reach than consoles or PC, you can take it on the go and standards are inherently lower for mobile games than they are a full 60 dollar game.
According to Nagle, these communities flourished in the wave of “anti-PC” culture of the 2010s, where social-political movements (e.g. thetransgender rights movement, the anti-sexual assault movement) were portrayed as hysterical, and their claims, as absurd [30]- Auditing radicalization pathways on YouTube, UFMG, 2019
[...] the Intellectual Dark Web, the Alt-lite and the Alt-right. We argue that all of them are contrarians, in the sense that they often oppose mainstream views or attitudes .According to the Anti-Defamation League:
The alt right is an extremely loose movement, made up of different strands of people connected to white supremacy. One body of adherents is the ostensibly “intellectual” racists who create many of the doctrines and principles of the white supremacist movement. They seek to attract young educated whites to the movement by highlighting the achievements and alleged intellectual and cultural superiority of whites. They run a number of small white supremacist enterprises, including organizations, online publications and publishing houses. These include National Policy Institute, run by Richard Spencer; Counter Currents Publishing, run by Greg Johnson; American Renaissance, run by Jared Taylor; and The Right Stuff, a website that features numerous podcasts with a number of contributors.- Alt Right: A Primer on the New White Supremacy, ADL
The term Alt-lite was created to differentiate right-wing activists who deny embracing white supremacist ideology. Atkison argues that the Unite the Rally in Charlottesville was deeply related to this change, as participants of the rally revealed the movement’s white supremacist leanings and affiliations [8]. Alt-right writer and white supremacist Greg Johnson [3] describes the difference between Alt-right and Alt-lite by the origin of its nationalism:"The Alt-lite is defined by civic nationalism as opposed to racial nationalism, which is a defining characteristic of the Alt-right". [...] Yet it is important to point out that the line between the Alt-right and the Alt-lite is blurry [3], as many Alt-liters are accused of dog-whistling: attenuating their real beliefs to appeal to a more general public and to prevent getting banned [22,25].So the Alt-lite is a supposedly more ''moderate'' form of the Alt-Right.
The “Intellectual Dark Web” (I.D.W.) is a term coined by Eric Weinstein to refer to a group of academics and podcast hosts [42]. The neologism was popularized in a New York Times opinion article [42], where it is used to describe “iconoclastic thinkers, academic renegades and media personalities who are having a rolling conversation about all sorts of subjects, [. . . ] touching on controversial issues such as abortion, biological differences between men and women, identity politics, religion, immigration, etc.It continues:
The group described in the NYT piece includes, among others, Sam Harris, Jordan Peterson, Ben Shapiro, Dave Rubin, and Joe Rogan, and also mentions a website with an unofficial list of mem-bers [7]. Members of the so-called I.D.W. have been accused of espousing politically incorrect ideas [9,15,26]. Moreover, a recent report by the Data & Society Research Institute has claimed these channels are “pathways to radicalization” [24], acting as entry points to more radical channels, such as those in Alt-right. Broadly, members of this loosely defined movement see these criticisms as a consequence of discussing controversial subjects [42], and some have explicitly dismissed the report [40]. Similarly to what happens between Alt-right and Alt-lite, there are also blurry lines between the I.D.W. and the Alt-lite, especially for non-core members, suchas those listed on the aforementioned website [7]. To break ties, we label borderline cases as Alt-lite.So we have the IDW, which is more politically incorrect but are not as extreme as the Alt-lite (Although lines between those become blurrier the farther right you are on the IDW).
[...] speakers from culturally liberal parties use more complex language than speakers from culturally conservative parties. Economic left-right differences, on the other hand, are not systematically linked to linguistic complexity.- Liberals lecture, onservatives communicate: Analyzying complexity and ideology in 381,609 political speeches, University of Amsterdam, 2019
Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.
Ars Technica - Kyle Orland - UnscoredVideo Review - Quote not available
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
Watch Dogs: Legion is incredibly ambitious, but the play as anyone system needs a little more work. The story suffers from the lack of a central protagonist, and it's hard to get attached to any of your characters when the character models and animations are stiff and robotic. Still, there's a lot of fun to be had in futuristic London.
After so much anticipation, Watch Dogs: Legion is finally here, failing to impress. Almost every single problem that prevented the 2 previous version to reach their full potential is still there, and the ability to play as all NPCs added even more issues to the game. Yes, the world is beautiful and you have all the freedom that you want, but as a game, Watch Dogs Legion is shallow and suffers from poor level and character design. A strong contender for the most disappointing game of the year.
Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
Overall, Watch Dogs: Legion is a fun game with a nifty new mechanic that can be utilized in different ways in the future.
Until now the story of Watch Dogs was an up and down, which doesn't change that much in Watch Dogs: Legion. The energy that went into the unique recruiting mechanic leaves a lot missing in the actual game world and the story, which makes the trip to london a bit cloudy, classic british.
Even though Watch Dogs Legion already gives you an impressive amount to do as well as a lot of options on how to do it, it’s still going to be growing. I can’t wait to see what’s coming next and how It is going to affect what’s already in place. I’m also looking forward to the multiplayer component, which I’m more than willing to write about when it comes out. So, come on. Join the resistance.
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Watch Dogs: Legion is a fascinating game, massively ambitious and crawling with technology that isn't just on the bleeding edge of what's possible, it's pure magic to see unfold. All of that may sound impressive but slick software and a bustling metropolis of people power can't hide the dull gameplay and shallow approach to the sandbox shenanigans of Watch Dogs: Legion. It's still a fascinating game to experience in short bursts, and it's going to be fascinating to see how Ubisoft evolves London to make it vox pop as a next-gen headliner.
One that is very English, packed full of wild and interesting characters, each with their own story to tell.
It’s a huge step forward in that regard and one that should be celebrated as it shows a way forward for video game development.
While Ubisoft presents its best open world to date, the main gameplay hook falls flat.
What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
Watch Dogs: Legion offers an incredibly vast recruitment system that wonderfully complements its hacking mechanics while boasting the darkest story in the series.
Watch Dogs: Legion pushes through Ubisoft's generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
Watch Dogs: Legion is much better in terms of depth and hacking and also comes with a huge living world. It's by far the best game of the series.
Ultimately, while perfectly able to offer players a good number of hours of fun, Watch Dogs Legion fails to fully realize the potential of its basic concept, yielding to the flattery of an open world model that, at the end of the console generation, loudly requires more innovation.
Watch Dogs Legion mostly benefits from its rich game world in futuristic London. It's also fun to build a whole army of DedSec agents, using their special abilities within fight and stealth sequences or utilizing them on solving puzzles. It's not all roses concerning story or performance on current-gen consoles. Nonetheless it's the best part of Ubisoft's open-world hacker series so far.
I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.
Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.
Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before
Watch Dogs: Legion‘s beautiful London and its array of recruitable denizens make it one of the most enjoyable games of the year.
On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.
There are some fantastic ideas in the game which mostly work, but also require an element of metaphorically ignoring the stagehands and the suspension of disbelief may simply be too much for many players.
Watch Dogs: Legion relies on a unique concept that offers many possibilities, but for which many compromises are also made.
Watch Dogs: Legion throws out a decade of Ubisoft's cluttered-map open worlds in favor of exciting systems that deliver unique emergent moments consistently.
Watch Dogs: Legion struggles with tone at times, but its empowering message about unity and justice still shines in a game that is as absurd as it is impactful.
While it has its moments, Watch Dogs Legion doesn't have enough to feel like a fun place to escape to. The gameplay is too repetitive and too restrictive to allow for anything tremendously exciting over a long period of time. It's a game that shows all of its tricks within the first few hours and leaves you with nothing but jank for the remainder of your playthrough.
Watch Dogs Legion is a fun title with interesting and clever gameplay.
Watch Dogs: Legion is great, it features an intricately detailed open world London to explore where you can recruit basically anyone though the story could have been more intriguing and the performance while driving could have been better.
Watch Dogs: Legion is the most ambitious and innovative one in the franchise. You can play as anyone and finish your job in any way. The open-world of future London is so beautiful and so well-crafted that I always can find something interesting to do.
Legion royally shakes up Watch Dogs' open-world template with a Play as Anyone mechanic that just about outweighs any headaches left by its rough edges.
Watch Dogs: Legion is definitely the best game in the series so far- and dare I say, one of the most engaging and inventive open world games I have played in years.
Overall I'm having enough fun that I want to stop writing and go back to playing it, which is always a good sign. The recruit anyone system is working incredibly well, and it's super addictive. The simulation is impressive, even if I haven't determined how much of that simulation affects the gameplay yet. And the few design flaws haven't been enough to hinder my enjoyment after 16 hours. Here's hoping it remains that way as I continue working on my full review.
Watch Dogs Legion is not a bad game I just believe it was too ambitious for its time. The recruiting system could have been something great but instead its shallow and delivered cliche characters with no real purpose. Unfortunately, this does not help the gameplay and story much. There’s a lot of fun to be had here but if you start expecting more from it, you are going to be let down.
Watch Dogs: Legion suffers from a little jank in the tank, but the recruitment system is fantastic and there's just so much to see and do. The open world is full of detail, and the whole experience is full of heart.
The post-Brexit dystopian London is exactly the right amount of craziness and fun I was expecting from a Watch Dogs game. Even though the original recipe hasn't changed a lot in the past few years, you can see the progress they made with Watch Dogs: Legion, polishing the game with every iteration.
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Without a doubt, “Watch Dogs: Legion” ticks all the boxes required to be a true Watch Dogs game, embracing elements from both previous games while brining its own flavour to the table.
Watch Dogs: Legion pushes current-gen hardware to the limit, and suffers for it.
Watch Dogs Legion ‘play as everyone’ mechanic works brilliantly, this is a genre-defying feature and something that sets the game apart from its competition.
Overall, I feel as if Ubisoft has dug back into what made Watch Dogs enjoyable to play. With some improvements to the overall gameplay and tweaks as time goes by, I can see others enjoying the game.
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
Watch Dogs Legion keeps the series' base mechanics while enhancing the whole formula thanks to the higher gameplay and tactical variety provided by the huge choice of agents available. This has the downside of making every character pretty forgettable though, keeping us from establishing an emotional bond with any of them.
Being able to Play As Anyone in Watch Dogs: Legion is impressive at first, but it becomes a detriment to the core experience that's in need of revitalization. The hacking and stealth infiltrations haven't changed a bit, and with repetitive mission design and numerous technical issues, this latest chapter finds DedSec in an identity crisis.
Watch Dogs: Legion is more of the same Watch Dogs formula fans of the franchise have come to expect. There are additional gimmicks and features that round off the product and it’s a great game to spend time in. The mystery plot and the intrigue around finding out just who exactly Zero Day is and putting a stop to him is great and will easily keep you entertained for 50 hours or more as you explore London.
Playing as anyone works great in Legion—once you've finally found the right group of anyones.
The connected, living world here is a genuine revelation, and it's well worth exploring if you're willing to mess around and make your own fun. It's just a shame that some of the vibrancy and depth of Watch Dogs 2 has been lost in the process.
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
Watch Dogs: Legion is a game that has been able to maintain diversity and difference among thousands of playable characters. However, along with the dynamic and detailed world, the game suffers from weakness in the design of the stages and unfortunately becomes repetitive and boring over time.
While Watch Dogs: Legion does the basics well and has a refreshing change of scenery, it moves backwards from Watch Dogs 2 in terms of characters and storytelling. It's still quite enjoyable to get up to tech-based naughtiness in London despite that, but the underlying open-world template Ubisoft keeps using ends up feeling overexposed here.
Watch Dogs: Legion’s cast of randos makes a surprisingly winning team
And that’s the real issue here: the previous game was a story and a damned good one. Watch Dogs Legion is a playground and a damned good one. All it took was a shift in priorities to make the open-world feel less like a world, and more like… well, a game.
Watch Dogs Legion builds upon the solid foundation established by Watch Dogs 2 while adding its own ambitious twist with mixed results. Having literally every character playable is a gargantuan task, and from a gameplay perspective it works to cement Legion as the best Watch Dogs game thus far. Narratively speaking, however, it collapses under its own aspiration to offer an intriguing concept with spotty execution. Regardless, Legion is a triumph for making good on most of its lofty promise and a triumph for the series.
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
Watch Dogs: Legion brings new ideas to the franchise while keeping within the world of Blume Corp’s ctOS.
The takeaway is this: Watch Dogs: Legion is an ambitious simulation which reliably fails whenever players push against its boundaries. Like the cargo drones which grant them the ability to freely fly, it hits an invisible ceiling that prevents players from soaring above London’s skyscrapers.
Watch Dogs: Legion is a hacking good time and a great addition to Ubisoft’s technology-based saga.
Watch Dogs Legion tries so hard to innovate the franchise, but in doing so, it feels like a product that was either rushed or there was no love for it. Ubisoft Toronto did their best to give us a whole new Watch Dogs experience, but when the second installment of the franchise is the benchmark, it’s hard for me not to nitpick on these issues I find in the game. I love the franchise, but this isn’t the kind of innovation I’ve expected Watch Dogs to have.
Watch Dogs: Legion is an ambitious title. Perhaps a little too ambitious. As much as certain parts of the game shine, you can't help but feel that the game is too clever by half.
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
Watch Dogs: Legion sticks you in the shoes of characters you’d never have chosen otherwise, and it works more often than it doesn’t.
There’s some fun to be had in Watch Dogs Legion, but it becomes so repetitive that by the end of the game everything feels like a chore — one I was desperately wanting to be over hours before its credits rolled.
The best Watch Dogs game yet. While it's dragged down by long load times and some repetition, Legion is a hugely enjoyable game that offers players a level of freedom that is rarely seen in this genre.
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.
Watch Dogs: Legion starts with some really intriguing background ideas, ideas that try to dig deep and to leave us with many more questions about the near future. The overwhelming control of a state willing to know everything about its citizens, however, does not prevent a few uncertainties about the gameplay, a sore note that prevents the game from shining as hoped. However, it remains an enjoyable offer, ready to satisfy the taste of lovers of the genre.
Watch Dogs Legion is a different type of sequel to Watch Dogs 2, contrasting in its approach to creating a hackable open world playground, but with no less impressive results. Playing as any citizen in London leads to some less-than-engaging story moments, but the web of relationships and activities that crop up as a result of the systemic design is mind-blowing. I rarely did the same thing twice in Watch Dogs Legion, and if I did, I wasn't doing it the same way twice. Watch Dogs Legion truly feels like a living, breathing world, and it's a world that I plan to revisit often, even though I've seen the credits on the main story roll.
Watch Dogs: Legion is a massive game with perhaps the biggest recruitable main cast of characters we’ve ever seen. With its varied gameplay and its tried-and-true Ubisoft open-world experience, it offers dozens of hours of entertainment and isn’t to be missed.
Watch dogs legion gives you freedom and it's accentuated in the new recruiting system which makes this title worth playing even before the release of next gen version.
The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
'Watch Dogs: Legion' Promises Revolution, But Mostly Delivers Distraction You can play as anyone you want, but the game remains the same.
The ‘Play as Anyone’ feature is the game's biggest fault. There’s no way to really work as a team. Instead each individual is one part of a fully fleshed out protagonist that has now been cut into 20 different pieces and called upon to work without the other. A severed hand doesn’t make a hero.
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Watch Dogs Legion is a great step forward for the series, with enough experimental new gameplay features to complement the familiar mechanics. London is incredible, and exploring it is an almost visceral experience. It's just a shame that the story doesn't hold the same familiarity that the map does.
Although the recruitment system provides a few hours of entertainment, Watch Dogs: Legion feels like a series of systems masquerading as an open-world adventure game. Compared to the first two entries, Legion is a massive step backward, both in terms of story and execution. This is paint-by-numbers Ubisoft on autopilot.
With a surprisingly good narrative that excels thanks to the unique ability to turn anyone into a DedSec hacker, Watch Dogs: Legion is a damn good time
Watch Dogs: Legion is a departure from the typical Ubisoft brand, and it's better for it. The play as anybody system just works, there's a lot to do, and it's unabashedly political in a way that feels important in 2020.
Part 1 of 6Hi everyone,This is my first post so bear with me. I’ve been stalking this sub since the release of the 9x00 series and it has helped me so I figured I’d return the favour. As the title says, this will be a pretty in-depth post of my experience with my XPS 17 9700 (hopefully it doesn’t get detected as spam or something). I’ll try to condense my findings as best I can. If anyone wants the full-fat version, check out the thread I have on my site. I’m happy to try and answer any questions. https://robert-m-personal-projects.shivtr.com/forum_threads/3269521?post=14450772#forum_post_14450772 I came from an XPS 15 9560 (i5 7300HQ / 1050 / 32GB RAM / 2x 960GB SSDs / Intel AC 9260/ FHD / 56Wh), so I will be drawing comparisons to it throughout the post. ____________________ Post contents:
Specs:
I’d also like to say that I don’t know why reviewers keep saying that the WiFi card is Intel-based. The AX500 is a Qualcomm heap of junk, device manager detects it as Qualcomm, command prompt detects it as Qualcomm, all the drivers are Qualcomm and it even has Qualcomm LASER ETCHED into the physical component! Yes, the Precision 5750 (which is nearly identical to the XPS 17 9700) uses an Intel AX201 and is branded as such, but the XPS doesn’t. Unfortunately, I didn’t think to take a pic of it without the antenna bracket, so you’ll have to take my word for it. ____________________ Lemon checklist:I’ve compiled this from my stalking of the internet and reading about the blood bath of XPS issues. The bits in the square brackets are how mine fared with each issue.
____________________ Reviews:This section might read a little weirdly compared to the rest of the post because I’ve lifted most of it straight from my site.1-hour review:The moment I took it out of the box I was surprised at the size of it, it's not much bigger than my XPS 15 9560. All the reviewers keep saying it's super heavy and it puts them off from using it. It's only about 500g heavier than any of the XPS 15s since the 9550 from 2015, that's a small bottle of water. Picking it up for the first time, it was definitely heavier than I thought it'd be, but it's also nowhere near as bad as the reviewers made it out to be. You feel the weight difference in your hand, but when it's in your bag, you really won't feel the difference, especially if you have a good bag or are used to having a reasonably heavy one any way. On the topic of bags, my Wenger easily swallowed this thing.While I was looking it over for any defects, I couldn't help but notice just how well it's built. This thing is like a brick, you could probably kill someone with it. I mean, I'm used to the top notch build of my 9560, but this seems even more sturdy. Opening the lid of my 9560 required the jaws of life, which I loved, because it meant that the screen would not wobble about when it's open. The 17 is really perplexing in that respect. You still need to be the Hulk to open it, but you can now open it with 1 hand as well. I think that's some pretty clever hinge design. The screen is still very sturdy when open. Not quite as good as my 9560, but that's because that has a much smaller and lighter screen. A quick word on the I/O: it's atrocious, completely unacceptable. Dell have followed Apple's nonsense and turned this into another dongle-book. Considering this laptop is a couple of mm thicker than the 9560 (not counting the rubber feet on both), Dell have no excuse to not put in a couple of USB-As and an HDMI. At least the SD reader is still there. You do get given a small USB-C to A and HDMI adapter, but it shouldn't be necessary. RIP I/O, you will be dearly missed. Now, upon powering up my old 9560, the first thing to greet me was a BSOD, not even a POST screen, just a straight blue screen error. Luckily this wasn't the case this time. As an XPS owner of 3 years, I wasn't really as blown away by the crazy bezels on the display as others (I was still impressed), but I am very happy to see that they ditched the chin and moved the camera up top. What did blow me away was the tiny (regardless of how mediocre it actually is) web cam they managed to cram in the top bezel. I also didn't realise just how bright 500 Nits is on a display like this, it's eye searing. I'm used to the supposedly-400 nits of my 9560 and the 250 nits of my external displays (they seem a lot brighter). In terms of colour accuracy, I'm yet to test it with real photos from my dad's DSLR, but I did change the profile from Dell's 'full vivid' one to Adobe RGB. Also, the W10 HDR feature appears to be partially bricked and drops the panel brightness significantly while also enabling adaptive brightness which I can't find a way to turn off, so I'm running it in non-HDR mode, which isn't really a problem for me. While I was doing the initial Windows setup, I noticed the fans spiking to quite a high RPM for a couple of mins and then they died down and turned off altogether. While they were blasting, they weren't that annoying. The fans didn't scrape anything, the bearings sounded fine (no whining or squeaking) and the overall rush of air was very low frequency so it wasn't as disturbing as a high pitch fan system. Compared to the 9560 (which wasn't that disturbing either), the overall frequency is lower and slightly less disturbing. The amplitude is actually lower from what I can make out unless the fans really spin up. The last things I want to touch on in this section are the trackpad and keyboard. The trackpad is massive, and on my unit, all good. No wobble or pre-click or air click. Compared to my 9560, the click is more subtle and muted. It's not as harsh or loud a click noise. I think they've done something to damp the sound or used a better-quality button, but I like it a lot. The keyboard is excellent. I really liked the 9560, this is even better. The keys are slightly bigger, so that's something to get used to, but I got used to it very quickly. The caps also have a satin or matte finish to them which makes them feel better to the skin in my opinion, but I don't see that having a performance impact. As for the switches, they still have 1.3mm travel. Compared to the 9560, they have a lower actuation force (which I really like) and appear to be snappier in their response. Like the 9560, this is also a very quiet keyboard. The only thing I don't like is that Dell removed the Next and Previous media keys, there's only a Play button now. Not too big an issue for me as I have those functions mapped to mouse macros. 1-day review:About a day later and everything is still good, apart from the wretched audio drivers that Dell keeps using. Realtek audio drivers and Waves audio are a steaming heap of garbage. I spent a large majority of my day trying to get around Waves with EqualiserAPO like I did on the 9560, but I had no luck, the current audio quality is awful. I'm hoping things will be better when I do a clean install of W10 after the SSD swap in the next couple of days.Another thing I noticed was with my multi-display setup. The BIOS on this has the option to bypass the integrated graphics and run all the displays straight off the 2060 which is great. The problem is, that although my 2060 clearly shows the ability to support 4 displays in the Nvidia control panel (and Nvidia told me as much when I contracted them a few months ago), it will only detect 2 of my 3 external displays. The spec sheet of my thunderbolt dock clearly states that it can support 3 displays (top of P22 https://downloads.dell.com/manuals/all-products/esuprt_electronics/esuprt_docking_stations/dell-thunderbolt-dock-tb16_concept_guide_en-us.pdf ). I suspect that my HDMI to mini DP cable is dead though. I tried plugging one of the displays in over Thunderbolt instead, but it doesn't get detected unless I unplug one of the other ones. Though with that being said the TB16 spec sheet says nothing about running a display off the TB3 port. [Retroactive insert for Reddit: It ended up being a dead cable, all is good.] Other than the above, the laptop has been great so far. I'm really loving the keyboard, I've typed this entire post on it. Temps have really been behaving themselves, idle and light use temps are sitting in the 39-42 range for both the CPU and GPU on max power settings both in in Dell's software and in W10. I've also told it to only use the 2060 as opposed to switching between the iGPU and dGPU. The fans barely run at these temps. I'm also really not used to seeing 2% CPU utilisation. I'm used to seeing my old i5 7300HQ constantly sweating at 20% and over for even the most menial tasks. Opening a single new Chrome tab would spike it to 100% for a few seconds, now it reaches 20% for less than a second on the i9. The only odd thing I'm noticing is that in task manager, the boost clock is all over the place, the i5 would hold a steady 3.2 GHz, this is going anywhere from 2.8 to 4.5 GHz in a matter of a few readout refreshes, despite temps being fine and no load being applied. I'll keep an eye on this, but it doesn't seem to be impacting performance...for now. Developments between 1d and 1w reviews:I noticed some odd banding of colours in a couple of youtube videos. Did some digging and found that you have to uninstall Dell's colour software and restore the original colours in Intel's software. I did that and my screen turned black. My external screens were working and showed that the content was still there on the laptop screen, but it was stuck on black. So I updated the graphics drivers and nothing happened. Tried disabling and then enabling the screen in device manager, nothing. Uninstalling and reinstalling it in device manager, nothing. The screen itself is perfectly fine because I can see the POST screen just fine and fiddle around in the BIOS all on the native screen, so it's not a dead panel. I ended up having to reinstall W10 and then nuke all the Dell and Intel display nonsense until I was running the stock W10 profile. It was just fine after that.I also ran DPC latency tests and they all came back good, it was in the low end of the green on LatencyMon apart from one very short and high spike I saw (but didn’t hear as a distortion). I ran the test twice for about 3 mins (one song) both on the Thunderbolt channel and on the native speakers. There was also no speaker crackling or TRRS crackling. I managed to get the audio to work, but I could not circumvent the Waves Maxxaudio spam. I managed to get a flat response, but EqualiserAPO does not work. In my case, a flat response is what I was looking for, because I have a real external EQ as part of my Hi-Fi, but for normal people, they have no choice but to stick to the Waves nonsense. I’ll keep trying to chip away at the issue when I move to the Samsung SSDs, but for now I’ve got it useable on the Thunderbolt channel which is what I need. While upgrading the SSDs I managed to somehow bring out the trackpad wobble. See the teardown lower down for an explanation. At this point I botched it with 4 layers of Kapton tape beneath the ‘hooks’ at the front of the trackpad. I ended up losing the war with Waves. I turned it off as much as I could, but it is leeched into everything. I noticed is that the battery drained with the sustained load despite drawing the full 130W from the charger (one of the big issues with some 17s was that they didn't draw full power from the charger). This is a deliberate design choice. I blame Apple for it. I blame Apple, because they went all TB3 / USB-C and everyone started to follow. That means that the 17 can only have a USB-C charger. The official USB-C spec says that the max power delivery it supports is 100W. Dell have managed to push it to 130W. 130 is still not enough to feed all the components when they are on full blast, so it has to tap into the battery to make up for it. If they had a traditional barrel jack charger, they could have spec'd any wattage they wanted. They could have gone for 180 or even 240. An observation my friends made was that the mics are trash. It was to be expected, but they said they were much worse than the 9560. I don't use a dedicated mic, because I don't really need one, nor do I own one. The mics on the 9560 are on the leading edge of the laptop, under the trackpad. On the 9700 they are on the top of the screen pointing up (so the same leading edge, but when the laptop is closed). The added distance between the mics and my head apparently makes a huge difference. Windows adaptive brightness is a plague. My old HP suffered from it, my 9560 suffered from it and now so does the 9700. I never managed to solve it on the HP, I solved it on the 9560, but can’t remember how. I think I solved it on the 9700, but I’ll see if it stays that way over the next couple of days. I used the below Github page and files to work around it. Apparently all the fixes online are for older version of W10 that don’t apply to the new one on the 9700...oh, joy. I suspect it was one of those that allowed me to fix it on the 9560. https://github.com/orev/dpst-control Other than that, the only thing I wanted to mention was the for some reason when Geekbench finishes a test run and auto-opens Chrome, 3 and 4 finger touchpad gestures get disabled for some reason. Closing and opening Chrome fixes it. I thought it might be a trackpad driver issue, but the 9560 does the same. I don’t know if it’s a Windows, Chrome or Geekbench issue (or a bit of all), but I can’t seem to replicate it with anything else. 1-week review:I know I’ve had the laptop for way more than a week, but I’ve been able to properly use it for a week at this point. This review won’t be a traditional review as I got through most of that sort of content in the first-look and in subsequent update posts. This will instead be looking at how the laptop is in general, if any of the initial issues I had are still there or have gotten worse and if anything else has come up.I’m still very happy with it. I don’t think I gave a full update on the multi-screen setup. I said that the new cable worked but didn’t say if all was well past that. All is indeed well, all three external displays are now comfortably running off the 2060. On the topic of the display, the native one has broken me. The quality is miles beyond that of the external ones and the one on the 9560, every time I look away from it and at the external ones, I feel like they’re either broken or something has gone wrong with their settings. Going from the 9560 to the 9700 doesn’t seem like that big a change. But after having spent a week on the 9700 and then having to go back to the 9560 last night, the difference is definitely noticeable. I’m now used to seeing the taskbar looking like it’s sitting on the keyboard deck. On the 9560 I look down and where I expect to see the taskbar, I see the chin bezel. I know it’s a first world problem, but I’m just bringing it up to make a point. Swapping between the machines in one direction is definitely more apparent than in the other. Quickly going back to the GPU, now that the 2060 is being used at all times, the laptop does idle a little warmer than it did initially. Temps have gone from the low to mid 40s to the mid 40s to low 50s. I suspect the undoubtedly terrible thermal paste Dell use is also partly to blame. I’ve also started to notice the fans spooling up more often, especially during YouTube videos. Temps don’t actually rise that much, but the fans come on. That might be a side effect of me running it on the maximum power profile that Dell have in the BIOS. I’m yet to experiment with other profiles like the optimised and quiet ones. I mentioned that during gaming, surface temps got warm, but not uncomfortable. I found that during really long sessions (3h+) with intensive games like Shadow of the Tomb Raider, the area around the exhaust reached the high 50s at points. The very centre of the keyboard got into the high 40s which is where it starts to get uncomfortable. The area around WASD where your hand usually stays was mostly fine though. To be honest, I expected it to get much hotter and much sooner too. So I’m not disappointed in it, it’s just a point I felt needed bringing up. And of course, the laptop still taps into the battery despite drawing full power from the charger. Again, this is a stupid design choice by Dell and not a defect. One thing that kept bothering me consistently that I didn’t think would was the lack of next and previous media keys. I have macros bound to my mouse, but I found myself going for the keyboard buttons more often. I eventually got fed up and remapped F8 and F9 as the next and prev keys. F8 comes natively mapped as Windows + P (Project screen), so I just remapped Win + P to be previous. F9 was a blank key and didn’t have anything assigned to it. It also meant that when I went to remap it as a shortcut, it remapped F9 both with and without Fn Lock. I did a bit of digging and couldn’t find F9 serving any major purpose in W10 or commonly used software, so I don’t think it’ll impact my usage. The latest build of W10 seems to have copied MacOS in that now Alt + Space brings up a search bar (no idea what was wrong with Win + S, which still works). This can be very annoying in games where I have to use Alt + Space only to have it kick me and bring up the search. So I remapped that shortcut such that left Alt + Space = right Alt + Space. Directly disabling left Alt + Space disables all functionality of the press combination, not just the search shortcut, but right Alt doesn’t seem to trigger the shortcut. I used Microsoft PowerToys to remap the keys. It has a bunch of other features as well and is free. For some reason the 0.27.0 release kept crashing when I tried to remap shortcuts, so I installed the 0.25.0 release and it worked. It ended up asking to be updated to 0.27.0 a couple of days after, but it still works just fine. https://github.com/microsoft/PowerToys/releases/tag/v0.25.0 I managed to get some very basic video editing done, I can’t fully speak to the laptop’s performance in editing as I want to give it a real load, but from what I’ve seen so far, it’s much better than the 9560. What I will say though, is that I’m currently limited by RAM. Adobe Premiere Pro was easily eating through 13-16GB RAM on the 9560. I’ve still only got 16GB on this and I saw it limiting itself to no more than 9GB. So I want to see how it’ll perform when it has more RAM. I wanted to pick up some RAM, but for some reason, the kit I wanted went from about £230 to £490 overnight and it’s suddenly out of stock everywhere. My hope is that the price drops as more stock eventually comes in. I’ll wait as long as it takes, because I’m not paying that stupid amount for it. It’s the only CL17 kit I could find, all the other kits are CL22 hence why I don’t just buy something else. I haven’t done any CAD work on it yet, but I have high hopes for it. I did however run some MATLAB simulations earlier today. I won’t get into the details of the sim because they’re long and boring, but it’s a model of a fibre-optic transmitter and receiver system. It was part of an assignment I did for comms in my MSc. I distinctly remember the PC in uni taking 10-15 mins to complete the stock sim before any parameter changes. If I remember off the top of my head, the PCs had 4th gen i7s, 16GB DDR3 RAM if you were lucky (8GB if you weren’t), some old dinky AMD GPU and HDDs. I remember my 9560 getting through the same simulations in a fraction of the time. Of course, anecdotal evidence is useless, so I re-ran the sim on the 9560, unfortunately I didn’t time the uni PCs at the time because I was busy doing my assignment and I’m not about to travel back to campus to run an experiment, so you’ll have take my word on the uni PCs. Anyway, I’m going off on a tangent. Below are the results for the 9560 and 9700. The 9700 was significantly faster than the 9560, especially in the latter tests. Something to note in the results is the ‘run time’ value and the ‘run’ value. The run time is how long the test would last for if there was a physical system to be tested. The times for runs 1, 2 and 3 are how long the laptop took to complete the simulation. The 50μs run is stock. https://preview.redd.it/9es710xaxoe61.png?width=517&format=png&auto=webp&s=cf76a81972da405a7303121397a7fff9144a6ac2 https://preview.redd.it/dgs6dkjfxoe61.png?width=443&format=png&auto=webp&s=ae592a46c0cc3094c8c30a0f5d4fef5c55d511fc 1-month review:Here it is, the 1-month review, I don’t expect this one to be that long as not much has changed. In the 1 week-review, I said that I hadn’t given it a proper video editing load. Well, if you’ve followed the thread, you’d know that I gave it one the other day. In case you missed it, it’s good news. The 9700 shreds the 9560. The 9560 was heavily CPU bottlenecked. The RAM upgrade also made a difference during editing. During rendering, the larger amount of RAM made a difference at higher render resolution (and more complicated projects I’m guessing). I’m still yet to give it a CAD load, but given that it was fine with video editing, I’m expecting it to go through CAD like it’s nothing. The RAM swap also somehow managed to eliminate the coil whine, so that’s also a plus.I’m still loving typing on this keyboard. I’ve been setting up the 9560 as the new family computer and I’ve had to use the keyboard, going between the 9700 and the 9560 is very noticeable. I loved the 9560 keyboard but compared to the 9700 it feels totally mushy. The keyboard deck also doesn’t pick up skin oil and other junk as easily as it did on the 9560. Otherwise, in general, nothing has really changed, and no significant problems have arisen. Now, the bad stuff. Over the past couple of weeks I’ve been getting weird Bluetooth freezes. I’d be using my mouse and then the cursor would freeze for 3-5 secs. This happens randomly and I can’t predict it. It’s kind of annoying, but it’s not frequent enough (maybe a couple of times a day every other day or so) to make me want to smash the laptop to pieces. I suspect it’s the infamously terrible Killer WiFi card. I’ve tried fiddling with the settings and drivers, but nothing has changed. It’s not the mouse because it works just fine on the 9560. The other thing I can’t get over is the apocalyptically abysmal trackpad design. I’ve botched it on mine, but I can’t help but feel that over time it’ll start again as the pads start to get compressed. I’m seriously considering locking the cantilever completely with a pair of thermal pads and eliminating the physical button click. ____________________ |
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